FireworkRocketEntity entityfireworks = new FireworkRocketEntity(pointer.level(), itemstack1, vec3d.x(), vec3d.y(), vec3d.z(), true); // Paper - GH-2871 - fix last firework in stack having no effects when dispensed
+ entityfireworks.projectileSource = new org.bukkit.craftbukkit.projectiles.CraftBlockProjectileSource(pointer.blockEntity()); // Paper - Track projectile source for fireworks from dispensers