Paper/Spigot-Server-Patches/0174-Optimise-removeQueue.patch

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From 4b6c877be1c3f82fe7502f8be28367b47de0ef6d Mon Sep 17 00:00:00 2001
2016-11-27 05:35:42 +01:00
From: Alfie Cleveland <alfeh@me.com>
Date: Fri, 25 Nov 2016 13:22:40 +0000
Subject: [PATCH] Optimise removeQueue
diff --git a/src/main/java/net/minecraft/server/EntityPlayer.java b/src/main/java/net/minecraft/server/EntityPlayer.java
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index 0d73fc4cf..ea140f715 100644
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--- a/src/main/java/net/minecraft/server/EntityPlayer.java
+++ b/src/main/java/net/minecraft/server/EntityPlayer.java
@@ -4,7 +4,9 @@ import com.google.common.collect.Lists;
import com.google.common.collect.Sets;
import com.mojang.authlib.GameProfile;
import io.netty.buffer.Unpooled;
+import java.util.ArrayDeque; // Paper
import java.util.Collection;
+import java.util.Deque; // Paper
import java.util.HashSet;
import java.util.Iterator;
import java.util.List;
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@@ -36,7 +38,7 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
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public final PlayerInteractManager playerInteractManager;
public double d;
public double e;
- public final List<Integer> removeQueue = Lists.newLinkedList();
+ public final Deque<Integer> removeQueue = new ArrayDeque<>(); // Paper
private final ServerStatisticManager bU;
private float bV = Float.MIN_VALUE;
private int bW = Integer.MIN_VALUE;
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@@ -248,10 +250,17 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
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Iterator iterator = this.removeQueue.iterator();
int j = 0;
- while (iterator.hasNext() && j < i) {
+ // Paper start
+ /* while (iterator.hasNext() && j < i) {
aint[j++] = ((Integer) iterator.next()).intValue();
iterator.remove();
+ } */
+
+ Integer integer;
+ while (j < i && (integer = this.removeQueue.poll()) != null) {
+ aint[j++] = integer.intValue();
}
+ // Paper end
this.playerConnection.sendPacket(new PacketPlayOutEntityDestroy(aint));
}
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@@ -992,7 +1001,12 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
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this.lastSentExp = -1;
this.lastHealthSent = -1.0F;
this.cc = -1;
- this.removeQueue.addAll(((EntityPlayer) entityhuman).removeQueue);
+ // this.removeQueue.addAll(((EntityPlayer) entityhuman).removeQueue); // Paper
+ // Paper start
+ if (this.removeQueue != ((EntityPlayer) entityhuman).removeQueue) {
+ this.removeQueue.addAll(((EntityPlayer) entityhuman).removeQueue);
+ }
+ // Paper end
}
protected void a(MobEffect mobeffect) {
--
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2.12.1.windows.1
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