Paper/patches/server/0552-fix-converting-txt-to-json-file.patch

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Jake Potrebic <jake.m.potrebic@gmail.com>
Date: Mon, 4 Jan 2021 19:49:15 -0800
Subject: [PATCH] fix converting txt to json file
diff --git a/src/main/java/net/minecraft/server/dedicated/DedicatedPlayerList.java b/src/main/java/net/minecraft/server/dedicated/DedicatedPlayerList.java
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index 38c5d5d781e90f79a4e11a398667024d1a5a6dc4..b4de9051e1df53dcc98c8e7805f29aaa4ed4c007 100644
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--- a/src/main/java/net/minecraft/server/dedicated/DedicatedPlayerList.java
+++ b/src/main/java/net/minecraft/server/dedicated/DedicatedPlayerList.java
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@@ -18,6 +18,11 @@ public class DedicatedPlayerList extends PlayerList {
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this.setViewDistance(dedicatedServerProperties.viewDistance);
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this.setSimulationDistance(dedicatedServerProperties.simulationDistance);
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super.setUsingWhiteList(dedicatedServerProperties.whiteList.get());
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+ // Paper start - moved from constructor
+ }
+ @Override
+ public void loadAndSaveFiles() {
+ // Paper end
this.loadUserBanList();
this.saveUserBanList();
this.loadIpBanList();
diff --git a/src/main/java/net/minecraft/server/dedicated/DedicatedServer.java b/src/main/java/net/minecraft/server/dedicated/DedicatedServer.java
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index 5d90fc103577a5dab63daf9a23ba46da7eba1e18..c733f30d81c15984c3ab2eb5568a9b762a35bc96 100644
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--- a/src/main/java/net/minecraft/server/dedicated/DedicatedServer.java
+++ b/src/main/java/net/minecraft/server/dedicated/DedicatedServer.java
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@@ -198,6 +198,12 @@ public class DedicatedServer extends MinecraftServer implements ServerInterface
io.papermc.paper.util.ObfHelper.INSTANCE.getClass(); // Paper - load mappings for stacktrace deobf and etc.
paperConfigurations.initializeGlobalConfiguration();
paperConfigurations.initializeWorldDefaultsConfiguration();
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+ // Paper start - moved up to right after PlayerList creation but before file load/save
+ if (this.convertOldUsers()) {
+ this.getProfileCache().save(false); // Paper
+ }
+ this.getPlayerList().loadAndSaveFiles(); // Must be after convertNames
+ // Paper end - moved up
org.spigotmc.WatchdogThread.doStart(org.spigotmc.SpigotConfig.timeoutTime, org.spigotmc.SpigotConfig.restartOnCrash);
io.papermc.paper.command.PaperCommands.registerCommands(this);
com.destroystokyo.paper.Metrics.PaperMetrics.startMetrics();
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@@ -253,9 +259,6 @@ public class DedicatedServer extends MinecraftServer implements ServerInterface
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DedicatedServer.LOGGER.warn("To change this, set \"online-mode\" to \"true\" in the server.properties file.");
}
- if (this.convertOldUsers()) {
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- this.getProfileCache().save(false); // Paper
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- }
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if (!OldUsersConverter.serverReadyAfterUserconversion(this)) {
return false;
diff --git a/src/main/java/net/minecraft/server/players/PlayerList.java b/src/main/java/net/minecraft/server/players/PlayerList.java
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index f8645e19492b8fb3ca4c36611e2d6e5cf84cf9d4..4c3d0bee54d6458daea83085e3ad0c9db6e3c759 100644
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--- a/src/main/java/net/minecraft/server/players/PlayerList.java
+++ b/src/main/java/net/minecraft/server/players/PlayerList.java
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@@ -178,6 +178,7 @@ public abstract class PlayerList {
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this.maxPlayers = maxPlayers;
this.playerIo = saveHandler;
}
+ abstract public void loadAndSaveFiles(); // Paper - moved from DedicatedPlayerList constructor
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public void placeNewPlayer(Connection connection, ServerPlayer player, CommonListenerCookie clientData) {
Rewrite chunk system (#8177) Patch documentation to come Issues with the old system that are fixed now: - World generation does not scale with cpu cores effectively. - Relies on the main thread for scheduling and maintaining chunk state, dropping chunk load/generate rates at lower tps. - Unreliable prioritisation of chunk gen/load calls that block the main thread. - Shutdown logic is utterly unreliable, as it has to wait for all chunks to unload - is it guaranteed that the chunk system is in a state on shutdown that it can reliably do this? Watchdog shutdown also typically failed due to thread checks, which is now resolved. - Saving of data is not unified (i.e can save chunk data without saving entity data, poses problems for desync if shutdown is really abnormal. - Entities are not loaded with chunks. This caused quite a bit of headache for Chunk#getEntities API, but now the new chunk system loads entities with chunks so that they are ready whenever the chunk loads in. Effectively brings the behavior back to 1.16 era, but still storing entities in their own separate regionfiles. The above list is not complete. The patch documentation will complete it. New chunk system hard relies on starlight and dataconverter, and most importantly the new concurrent utilities in ConcurrentUtil. Some of the old async chunk i/o interface (i.e the old file io thread reroutes _some_ calls to the new file io thread) is kept for plugin compat reasons. It will be removed in the next major version of minecraft. The old legacy chunk system patches have been moved to the removed folder in case we need them again.
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player.isRealPlayer = true; // Paper