Paper/patches/server/0379-Optimise-Chunk-getFluid.patch

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Spottedleaf <Spottedleaf@users.noreply.github.com>
Date: Tue, 14 Jan 2020 14:59:08 -0800
Subject: [PATCH] Optimise Chunk#getFluid
Removing the try catch and generally reducing ops should make it
faster on its own, however removing the try catch makes it
easier to inline due to code size
diff --git a/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java b/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java
index a009122a8ea9dc2b04a178248f20ef01886e832b..e3b57c423244be04662576ecdc90a98fefe8e1b4 100644
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--- a/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java
+++ b/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java
@@ -373,18 +373,20 @@ public class LevelChunk extends ChunkAccess {
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}
public FluidState getFluidState(int x, int y, int z) {
- try {
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- int l = this.getSectionIndex(y);
-
- if (l >= 0 && l < this.sections.length) {
- LevelChunkSection chunksection = this.sections[l];
+ // try { // Paper - remove try catch
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+ // Paper start - reduce the number of ops in this call
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+ int index = this.getSectionIndex(y);
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+ if (index >= 0 && index < this.sections.length) {
+ LevelChunkSection chunksection = this.sections[index];
if (!chunksection.hasOnlyAir()) {
- return chunksection.getFluidState(x & 15, y & 15, z & 15);
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+ return chunksection.states.get((y & 15) << 8 | (z & 15) << 4 | x & 15).getFluidState();
+ // Paper end
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}
}
return Fluids.EMPTY.defaultFluidState();
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+ /* // Paper - remove try catch
} catch (Throwable throwable) {
CrashReport crashreport = CrashReport.forThrowable(throwable, "Getting fluid state");
CrashReportCategory crashreportsystemdetails = crashreport.addCategory("Block being got");
@@ -394,6 +396,7 @@ public class LevelChunk extends ChunkAccess {
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});
throw new ReportedException(crashreport);
}
+ */ // Paper - remove try catch
}
// CraftBukkit start
diff --git a/src/main/java/net/minecraft/world/level/chunk/LevelChunkSection.java b/src/main/java/net/minecraft/world/level/chunk/LevelChunkSection.java
index 50b6ecfea7a342be0d21e37ae87777a4b4860026..f9e871cff9318e6fea92d5b7a7035b3bfa259bca 100644
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--- a/src/main/java/net/minecraft/world/level/chunk/LevelChunkSection.java
+++ b/src/main/java/net/minecraft/world/level/chunk/LevelChunkSection.java
@@ -48,7 +48,7 @@ public class LevelChunkSection {
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}
public FluidState getFluidState(int x, int y, int z) {
- return ((BlockState) this.states.get(x, y, z)).getFluidState();
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+ return this.states.get(x, y, z).getFluidState(); // Paper - diff on change - we expect this to be effectively just getType(x, y, z).getFluid(). If this changes we need to check other patches that use IBlockData#getFluid.
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}
public void acquire() {