Paper/patches/server/0873-Don-t-broadcast-messages-to-command-blocks.patch

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Jake Potrebic <jake.m.potrebic@gmail.com>
Date: Thu, 16 Jun 2022 14:22:56 -0700
Subject: [PATCH] Don't broadcast messages to command blocks
Previously the broadcast method would update the last output
in command blocks, and if called asynchronously, would throw
an error
diff --git a/src/main/java/net/minecraft/world/level/BaseCommandBlock.java b/src/main/java/net/minecraft/world/level/BaseCommandBlock.java
index c0195f73cd2c8721e882c681eaead65471710081..861b348f73867af3199f1cc0dab1ddd4241d1567 100644
--- a/src/main/java/net/minecraft/world/level/BaseCommandBlock.java
+++ b/src/main/java/net/minecraft/world/level/BaseCommandBlock.java
@@ -172,6 +172,7 @@ public abstract class BaseCommandBlock implements CommandSource {
@Override
public void sendSystemMessage(Component message) {
if (this.trackOutput) {
+ org.spigotmc.AsyncCatcher.catchOp("sendSystemMessage to a command block"); // Paper
SimpleDateFormat simpledateformat = BaseCommandBlock.TIME_FORMAT;
Date date = new Date();
diff --git a/src/main/java/org/bukkit/craftbukkit/CraftServer.java b/src/main/java/org/bukkit/craftbukkit/CraftServer.java
Rewrite chunk system (#8177) Patch documentation to come Issues with the old system that are fixed now: - World generation does not scale with cpu cores effectively. - Relies on the main thread for scheduling and maintaining chunk state, dropping chunk load/generate rates at lower tps. - Unreliable prioritisation of chunk gen/load calls that block the main thread. - Shutdown logic is utterly unreliable, as it has to wait for all chunks to unload - is it guaranteed that the chunk system is in a state on shutdown that it can reliably do this? Watchdog shutdown also typically failed due to thread checks, which is now resolved. - Saving of data is not unified (i.e can save chunk data without saving entity data, poses problems for desync if shutdown is really abnormal. - Entities are not loaded with chunks. This caused quite a bit of headache for Chunk#getEntities API, but now the new chunk system loads entities with chunks so that they are ready whenever the chunk loads in. Effectively brings the behavior back to 1.16 era, but still storing entities in their own separate regionfiles. The above list is not complete. The patch documentation will complete it. New chunk system hard relies on starlight and dataconverter, and most importantly the new concurrent utilities in ConcurrentUtil. Some of the old async chunk i/o interface (i.e the old file io thread reroutes _some_ calls to the new file io thread) is kept for plugin compat reasons. It will be removed in the next major version of minecraft. The old legacy chunk system patches have been moved to the removed folder in case we need them again.
2022-09-26 10:02:51 +02:00
index 75aa5bc28fde5d8b542778caeb46b31c57b86e5e..10f4e8067c21d4a0aa5f121bffe56c45c00e5d62 100644
--- a/src/main/java/org/bukkit/craftbukkit/CraftServer.java
+++ b/src/main/java/org/bukkit/craftbukkit/CraftServer.java
@@ -1763,7 +1763,7 @@ public final class CraftServer implements Server {
// Paper end
Set<CommandSender> recipients = new HashSet<>();
for (Permissible permissible : this.getPluginManager().getPermissionSubscriptions(permission)) {
- if (permissible instanceof CommandSender && permissible.hasPermission(permission)) {
+ if (permissible instanceof CommandSender && !(permissible instanceof org.bukkit.command.BlockCommandSender) && permissible.hasPermission(permission)) { // Paper - don't broadcast to BlockCommandSender (specifically Command Blocks)
recipients.add((CommandSender) permissible);
}
}