From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: egg82 <phantom_zero@ymail.com>
Date: Tue, 7 Aug 2018 01:24:23 -0600
Subject: [PATCH] Use ConcurrentHashMap in JsonList
This is specifically aimed at fixing #471
Using a ConcurrentHashMap because thread safety
The performance benefit of Map over ConcurrentMap is negligabe at best in this scenaio, as most operations will be get and not add or remove
Even without considering the use-case the benefits are still negligable
Original ideas for the system included an expiration policy and/or handler
The simpler solution was to use a computeIfPresent in the get method
This will simultaneously have an O(1) lookup time and automatically expire any values
Since the get method (nor other similar methods) don't seem to have a critical need to flush the map to disk at any of these points further processing is simply wasteful
Meaning the original function expired values unrelated to the current value without actually having any explicit need to
The h method was heavily modified to be much more efficient in its processing
Also instead of being called on every get, it's now called just before a save
This will eliminate stale values being flushed to disk
Modified isEmpty to use the isEmpty() method instead of the slightly confusing size() < 1
The point of this is readability, but does have a side-benefit of a small microptimization
} else if (!this.isWhiteListed(gameprofile, event)) { // Paper
//ichatmutablecomponent = Component.translatable("multiplayer.disconnect.not_whitelisted"); // Paper
//event.disallow(PlayerLoginEvent.Result.KICK_WHITELIST, net.kyori.adventure.text.serializer.legacy.LegacyComponentSerializer.legacySection().deserialize(org.spigotmc.SpigotConfig.whitelistMessage)); // Spigot // Paper - Adventure - moved to isWhitelisted
+ return this.map.isEmpty(); // Paper - readability is the goal. As an aside, isEmpty() uses only sumCount() and a comparison. size() uses sumCount(), casts, and boolean logic