Paper/Spigot-API-Patches/0114-LivingEntity-Hand-Raised-Item-Use-API.patch

56 lines
2.0 KiB
Diff
Raw Normal View History

From 6e9e40c6d0ee0a8a456de60396da1e6e365e3a8b Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Fri, 29 Jun 2018 00:19:19 -0400
Subject: [PATCH] LivingEntity Hand Raised/Item Use API
How long an entity has raised hands to charge an attack or use an item
diff --git a/src/main/java/org/bukkit/entity/LivingEntity.java b/src/main/java/org/bukkit/entity/LivingEntity.java
index e08dfe17f..6e3284b20 100644
--- a/src/main/java/org/bukkit/entity/LivingEntity.java
+++ b/src/main/java/org/bukkit/entity/LivingEntity.java
2019-05-22 06:14:56 +02:00
@@ -11,6 +11,7 @@ import org.bukkit.attribute.Attributable;
import org.bukkit.block.Block;
2019-05-22 06:14:56 +02:00
import org.bukkit.entity.memory.MemoryKey;
import org.bukkit.inventory.EntityEquipment;
+import org.bukkit.inventory.ItemStack;
import org.bukkit.potion.PotionEffect;
import org.bukkit.potion.PotionEffectType;
import org.bukkit.projectiles.ProjectileSource;
2019-05-22 06:21:19 +02:00
@@ -537,5 +538,32 @@ public interface LivingEntity extends Attributable, Damageable, ProjectileSource
* @param delay Delay in ticks
*/
void setShieldBlockingDelay(int delay);
+
+ /**
+ * Get's the item being actively "used" or consumed.
+ * @return The item. Will be null if no active item.
+ */
+ @Nullable
+ ItemStack getActiveItem();
+
+ /**
+ * Get's remaining time a player needs to keep hands raised with an item to finish using it.
+ * @return Remaining ticks to use the item
+ */
+ int getItemUseRemainingTime();
+
+ /**
+ * Get how long the players hands have been raised (Charging Bow attack, using a potion, etc)
2018-08-16 13:20:58 +02:00
+ *
+ * @return Get how long the players hands have been raised (Charging Bow attack, using a potion, etc)
+ */
+ int getHandRaisedTime();
+
+ /**
+ * Whether or not this entity is using or charging an attack (Bow pulled back, drinking potion, eating food)
2018-08-16 13:20:58 +02:00
+ *
+ * @return Whether or not this entity is using or charging an attack (Bow pulled back, drinking potion, eating food)
+ */
+ boolean isHandRaised();
// Paper end
}
--
2.21.0