Paper/todo.txt

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2021-11-23 11:51:25 +01:00
Add Timings to LevelTicks and EntityTickList
2021-11-23 12:27:39 +01:00
Check IBlockDataList#GLOBAL_PALETTE
2021-11-23 15:03:50 +01:00
Check if PlayerNaturallySpawnedEvent is called correctly
Make sure fluids aren't completly fucked, there may be more sync loads to nuke there as well
2021-11-24 00:56:42 +01:00
Improve Server Thread Pool and Thread Priorities: mojang added a max thread count property
2021-11-24 01:20:31 +01:00
Use Vanilla Minecart Speeds: is this needed?
2021-11-24 02:53:24 +01:00
Handle Oversized Tile Entities: make sure impl is correct
0467-Optimize-WorldBorder-collision-checks-and-air check first hunk that has been removed
Not sure where this needs to go, if anywhere
diff --git a/src/main/java/net/minecraft/world/phys/shapes/Shapes.java b/src/main/java/net/minecraft/world/phys/shapes/Shapes.java
index 48812329969b7192acd948db974bb77bb546f979..5b1e0ea40dea6c7d787699ed25160c8b75ab3bf3 100644
--- a/src/main/java/net/minecraft/world/phys/shapes/Shapes.java
+++ b/src/main/java/net/minecraft/world/phys/shapes/Shapes.java
@@ -237,7 +237,8 @@ public final class Shapes {
if (s < 3) {
mutableBlockPos.set(axisCycle, q, r, p);
- BlockState blockState = world.getBlockState(mutableBlockPos);
+ BlockState blockState = world.getTypeIfLoaded(mutableBlockPos); // Paper
+ if (blockState == null) return 0.0D; // Paper
if ((s != 1 || blockState.hasLargeCollisionShape()) && (s != 2 || blockState.is(Blocks.MOVING_PISTON))) {
initial = blockState.getCollisionShape(world, mutableBlockPos, context).collide(axis3, box.move((double)(-mutableBlockPos.getX()), (double)(-mutableBlockPos.getY()), (double)(-mutableBlockPos.getZ())), initial);
if (Math.abs(initial) < 1.0E-7D) {
2021-11-25 04:06:43 +01:00
check ChunkHolder#updateFutures async catcher
leaf: check mid tick chunk task diff in ServerChunkCache