Paper/Spigot-API-Patches/0022-Complete-resource-pack-API.patch

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From c8b196c93809d7a6d76c6f2fa80dd55151ca7403 Mon Sep 17 00:00:00 2001
2016-03-09 07:23:59 +01:00
From: Jedediah Smith <jedediah@silencegreys.com>
Date: Sat, 4 Apr 2015 22:59:54 -0400
Subject: [PATCH] Complete resource pack API
diff --git a/src/main/java/org/bukkit/entity/Player.java b/src/main/java/org/bukkit/entity/Player.java
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index d89cd07c..a0b95550 100644
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--- a/src/main/java/org/bukkit/entity/Player.java
+++ b/src/main/java/org/bukkit/entity/Player.java
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@@ -1177,7 +1177,9 @@ public interface Player extends HumanEntity, Conversable, CommandSender, Offline
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* @throws IllegalArgumentException Thrown if the URL is null.
* @throws IllegalArgumentException Thrown if the URL is too long. The
* length restriction is an implementation specific arbitrary value.
+ * @deprecated use {@link #setResourcePack(String, String)}
*/
+ @Deprecated // Paper
public void setResourcePack(String url);
/**
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@@ -1557,6 +1559,57 @@ public interface Player extends HumanEntity, Conversable, CommandSender, Offline
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*/
public void setViewDistance(int viewDistance);
+ // Paper start
+ /**
+ * Request that the player's client download and switch resource packs.
+ * <p>
+ * The player's client will download the new resource pack asynchronously
+ * in the background, and will automatically switch to it once the
+ * download is complete. If the client has downloaded and cached the same
+ * resource pack in the past, it will perform a quick timestamp check
+ * over the network to determine if the resource pack has changed and
+ * needs to be downloaded again. When this request is sent for the very
+ * first time from a given server, the client will first display a
+ * confirmation GUI to the player before proceeding with the download.
+ * <p>
+ * Notes:
+ * <ul>
+ * <li>Players can disable server resources on their client, in which
+ * case this method will have no affect on them.
+ * <li>There is no concept of resetting resource packs back to default
+ * within Minecraft, so players will have to relog to do so.
+ * </ul>
+ *
+ * @param url The URL from which the client will download the resource
+ * pack. The string must contain only US-ASCII characters and should
+ * be encoded as per RFC 1738.
+ * @param hash A 40 character hexadecimal and lowercase SHA-1 digest of
+ * the resource pack file.
+ * @throws IllegalArgumentException Thrown if the URL is null.
+ * @throws IllegalArgumentException Thrown if the URL is too long. The
+ * length restriction is an implementation specific arbitrary value.
+ */
+ void setResourcePack(String url, String hash);
+
+ /**
+ * @return the most recent resource pack status received from the player,
+ * or null if no status has ever been received from this player.
+ */
+ org.bukkit.event.player.PlayerResourcePackStatusEvent.Status getResourcePackStatus();
+
+ /**
+ * @return the most recent resource pack hash received from the player,
+ * or null if no hash has ever been received from this player.
+ */
+ String getResourcePackHash();
+
+ /**
+ * @return true if the last resource pack status received from this player
+ * was {@link org.bukkit.event.player.PlayerResourcePackStatusEvent.Status#SUCCESSFULLY_LOADED}
+ */
+ boolean hasResourcePack();
+ // Paper end
+
// Spigot start
public class Spigot extends Entity.Spigot
{
diff --git a/src/main/java/org/bukkit/event/player/PlayerResourcePackStatusEvent.java b/src/main/java/org/bukkit/event/player/PlayerResourcePackStatusEvent.java
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index 4c498016..4c838519 100644
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--- a/src/main/java/org/bukkit/event/player/PlayerResourcePackStatusEvent.java
+++ b/src/main/java/org/bukkit/event/player/PlayerResourcePackStatusEvent.java
@@ -10,13 +10,28 @@ import org.bukkit.event.HandlerList;
public class PlayerResourcePackStatusEvent extends PlayerEvent {
private static final HandlerList handlers = new HandlerList();
+ private final String hash; // Paper
private final Status status;
+ @Deprecated // Paper
public PlayerResourcePackStatusEvent(final Player who, Status resourcePackStatus) {
super(who);
+ this.hash = null; // Paper
this.status = resourcePackStatus;
}
+ // Paper start
+ public PlayerResourcePackStatusEvent(final Player who, Status resourcePackStatus, String hash) {
+ super(who);
+ this.hash = hash; // Paper
+ this.status = resourcePackStatus;
+ }
+
+ public String getHash() {
+ return this.hash;
+ }
+ // Paper end
+
/**
* Gets the status of this pack.
*
--
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2.12.1.windows.1
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