2019-04-06 05:08:45 +02:00
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From fbb663799bcceee4cfcafbac14a6b78fb196a209 Mon Sep 17 00:00:00 2001
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2016-09-22 04:56:19 +02:00
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From: Aikar <aikar@aikar.co>
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Date: Wed, 21 Sep 2016 22:54:28 -0400
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Subject: [PATCH] Chunk registration fixes
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World checks and the Chunk Add logic are inconsistent on how Y > 256, < 0, is treated
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Keep them consistent
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diff --git a/src/main/java/net/minecraft/server/World.java b/src/main/java/net/minecraft/server/World.java
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2019-04-06 05:08:45 +02:00
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index 336e6aeef6..282d6ae84c 100644
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2016-09-22 04:56:19 +02:00
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--- a/src/main/java/net/minecraft/server/World.java
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+++ b/src/main/java/net/minecraft/server/World.java
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2019-04-06 05:08:45 +02:00
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@@ -1473,7 +1473,7 @@ public abstract class World implements IEntityAccess, GeneratorAccess, IIBlockAc
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2017-05-21 06:41:39 +02:00
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}
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2016-09-22 04:56:19 +02:00
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2017-05-31 10:04:52 +02:00
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i = MathHelper.floor(entity.locX / 16.0D);
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- j = MathHelper.floor(entity.locY / 16.0D);
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+ j = Math.min(15, Math.max(0, MathHelper.floor(entity.locY / 16.0D))); // Paper - stay consistent with chunk add/remove behavior
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2017-05-21 06:41:39 +02:00
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int k = MathHelper.floor(entity.locZ / 16.0D);
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2016-09-22 04:56:19 +02:00
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2018-12-17 06:18:06 +01:00
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if (!entity.inChunk || entity.chunkX != i || entity.chunkY != j || entity.chunkZ != k) {
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2016-09-22 04:56:19 +02:00
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--
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2019-04-06 05:08:45 +02:00
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2.21.0
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2016-09-22 04:56:19 +02:00
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