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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Spottedleaf <Spottedleaf@users.noreply.github.com>
Date: Mon, 14 Mar 2022 12:35:37 -0700
Subject: [PATCH] Don't allow vehicle movement from players while teleporting
Bring the vehicle move packet behavior in line with the
regular player move packet.
diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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index 7b858178ce7d0e33fec17311f1710bead5f0837d..33f76a6df7997ecdc789004bf0b230e74ad07f5a 100644
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--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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@@ -481,6 +481,11 @@ public class ServerGamePacketListenerImpl extends ServerCommonPacketListenerImpl
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this.disconnect((Component) Component.translatable("multiplayer.disconnect.invalid_vehicle_movement"), org.bukkit.event.player.PlayerKickEvent.Cause.INVALID_VEHICLE_MOVEMENT); // Paper - kick event cause
} else if (!this.updateAwaitingTeleport()) {
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Entity entity = this.player.getRootVehicle();
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+ // Paper start - Don't allow vehicle movement from players while teleporting
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+ if (this.awaitingPositionFromClient != null || this.player.isImmobile() || entity.isRemoved()) {
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+ return;
+ }
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+ // Paper end - Don't allow vehicle movement from players while teleporting
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if (entity != this.player && entity.getControllingPassenger() == this.player && entity == this.lastVehicle) {
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ServerLevel worldserver = this.player.serverLevel();