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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Mon, 4 Jun 2018 20:39:20 -0400
Subject: [PATCH] Allow spawning Item entities with World.spawnEntity
This API has more capabilities than .dropItem with the Consumer function
Item can be set inside of the Consumer pre spawn function.
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diff --git a/src/main/java/org/bukkit/craftbukkit/CraftRegionAccessor.java b/src/main/java/org/bukkit/craftbukkit/CraftRegionAccessor.java
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index 4ce013d8715d2090420a369678f698a9ce1983cb..53385eb0fb6c79052f508f8feeff7cbd8559c19f 100644
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--- a/src/main/java/org/bukkit/craftbukkit/CraftRegionAccessor.java
+++ b/src/main/java/org/bukkit/craftbukkit/CraftRegionAccessor.java
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@@ -623,6 +623,10 @@ public abstract class CraftRegionAccessor implements RegionAccessor {
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entity = net.minecraft.world.entity.EntityType.BOAT.create(world);
}
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entity.moveTo(x, y, z, yaw, pitch);
+ // Paper start
+ } else if (org.bukkit.entity.Item.class.isAssignableFrom(clazz)) {
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+ entity = new net.minecraft.world.entity.item.ItemEntity(world, x, y, z, new net.minecraft.world.item.ItemStack(net.minecraft.world.item.Items.DIRT));
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+ // Paper end
} else if (FallingBlock.class.isAssignableFrom(clazz)) {
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BlockPos pos = BlockPos.containing(x, y, z);
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entity = FallingBlockEntity.fall(world, pos, this.getHandle().getBlockState(pos));