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Use SpawnReason.DEFAULT instead of SpawnReason.CUSTOM, freeing CUSTOM to plugin spawning.
This gets used in case we are missing appropriate SpawnReason's for various Entity spawns.
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@ -861,7 +861,7 @@ public class World implements IBlockAccess {
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// CraftBukkit start - used for entities other than creatures
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// CraftBukkit start - used for entities other than creatures
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public boolean addEntity(Entity entity) {
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public boolean addEntity(Entity entity) {
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return this.addEntity(entity, SpawnReason.CUSTOM); // Set reason as Custom by default
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return this.addEntity(entity, SpawnReason.DEFAULT); // Set reason as DEFAULT
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}
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}
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public boolean addEntity(Entity entity, SpawnReason spawnReason) { // Changed signature, added SpawnReason
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public boolean addEntity(Entity entity, SpawnReason spawnReason) { // Changed signature, added SpawnReason
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