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Make Levels Use Correct Spawn Settings (#6419)
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@ -8,9 +8,18 @@ makes it so that the server keeps the last difficulty used instead
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of restoring the server.properties every single load.
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of restoring the server.properties every single load.
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diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java
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diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java
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index f3a1af9299f3c0b03309b838b00d3eca7caf5966..186193d1d652876e9ad7cdf5223ec2c6f5c65779 100644
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index b4ca88f9285fb5a55ed5b03355a77fd564ebaa80..58652325de8c3978359a9864bb68da9347990774 100644
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--- a/src/main/java/net/minecraft/server/MinecraftServer.java
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--- a/src/main/java/net/minecraft/server/MinecraftServer.java
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+++ b/src/main/java/net/minecraft/server/MinecraftServer.java
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+++ b/src/main/java/net/minecraft/server/MinecraftServer.java
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@@ -856,7 +856,7 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
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chunkproviderserver.getLightEngine().setTaskPerBatch(worldserver.paperConfig.lightQueueSize); // Paper - increase light queue size
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// CraftBukkit start
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// this.updateSpawnFlags();
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- worldserver.setSpawnSettings(this.isSpawningMonsters(), this.isSpawningAnimals());
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+ worldserver.setSpawnSettings(worldserver.serverLevelData.getDifficulty() != Difficulty.PEACEFUL && ((DedicatedServer) this).settings.getProperties().spawnMonsters, this.isSpawningAnimals()); // Paper - per level difficulty (from setDifficulty(ServerLevel, Difficulty, boolean))
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this.forceTicks = false;
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// CraftBukkit end
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@@ -1726,11 +1726,14 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
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@@ -1726,11 +1726,14 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
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}
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}
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}
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}
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@ -31,6 +40,15 @@ index f3a1af9299f3c0b03309b838b00d3eca7caf5966..186193d1d652876e9ad7cdf5223ec2c6
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}
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}
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}
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}
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@@ -1744,7 +1747,7 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
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while (iterator.hasNext()) {
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ServerLevel worldserver = (ServerLevel) iterator.next();
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- worldserver.setSpawnSettings(this.isSpawningMonsters(), this.isSpawningAnimals());
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+ worldserver.setSpawnSettings(worldserver.serverLevelData.getDifficulty() != Difficulty.PEACEFUL && ((DedicatedServer) this).settings.getProperties().spawnMonsters, this.isSpawningAnimals()); // Paper - per level difficulty (from setDifficulty(ServerLevel, Difficulty, boolean))
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}
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}
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diff --git a/src/main/java/net/minecraft/server/commands/DifficultyCommand.java b/src/main/java/net/minecraft/server/commands/DifficultyCommand.java
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diff --git a/src/main/java/net/minecraft/server/commands/DifficultyCommand.java b/src/main/java/net/minecraft/server/commands/DifficultyCommand.java
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index 33c859df0b669d0c3e97ccba29f17c1ba2166a27..9f03b738aea623fe409ca176397f48be055466da 100644
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index 33c859df0b669d0c3e97ccba29f17c1ba2166a27..9f03b738aea623fe409ca176397f48be055466da 100644
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--- a/src/main/java/net/minecraft/server/commands/DifficultyCommand.java
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--- a/src/main/java/net/minecraft/server/commands/DifficultyCommand.java
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@ -75,3 +93,18 @@ index 7bd2a88de8eaf9d72d9424a39d5df2600bed7e58..c0ae236619bbdf9293fbf1c4a1764a78
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}
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}
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}
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}
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diff --git a/src/main/java/org/bukkit/craftbukkit/CraftServer.java b/src/main/java/org/bukkit/craftbukkit/CraftServer.java
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index ecc65fe9783f0f369695edc1183f3d49686d66f9..d1038dc34735e666ea35d5b0fcec67120a15ff85 100644
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--- a/src/main/java/org/bukkit/craftbukkit/CraftServer.java
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+++ b/src/main/java/org/bukkit/craftbukkit/CraftServer.java
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@@ -865,8 +865,8 @@ public final class CraftServer implements Server {
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org.spigotmc.SpigotConfig.init((File) console.options.valueOf("spigot-settings")); // Spigot
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com.destroystokyo.paper.PaperConfig.init((File) console.options.valueOf("paper-settings")); // Paper
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for (ServerLevel world : this.console.getAllLevels()) {
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- world.serverLevelData.setDifficulty(config.difficulty);
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- world.setSpawnSettings(config.spawnMonsters, config.spawnAnimals);
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+ // world.serverLevelData.setDifficulty(config.difficulty); // Paper - per level difficulty
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+ world.setSpawnSettings(world.serverLevelData.getDifficulty() != Difficulty.PEACEFUL && config.spawnMonsters, config.spawnAnimals); // Paper - per level difficulty (from MinecraftServer#setDifficulty(ServerLevel, Difficulty, boolean))
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if (this.getTicksPerAnimalSpawns() < 0) {
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world.ticksPerAnimalSpawns = 400;
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} else {
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