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Only complete from cache if ID is given (#3591)
As it stands, one can complete from the cache if no ID is given. If there is no ID, it will throw an NPE, as ConcurrentHashMap (which is used in UserCache) does not support null keys. This should fix any current and future issues where exceptions are thrown just because a UUID is not currently given on the profile due to a plugin or server bug/issue. Fixes #3590.
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@ -7,7 +7,7 @@ Establishes base extension of profile systems for future edits too
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diff --git a/src/main/java/com/destroystokyo/paper/profile/CraftPlayerProfile.java b/src/main/java/com/destroystokyo/paper/profile/CraftPlayerProfile.java
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new file mode 100644
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index 0000000000000000000000000000000000000000..5eee712e4c9230b10a969daee9fd8b4eec9bf6c9
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index 0000000000000000000000000000000000000000..f98f4d55b14a59e06fb17a7f7500a2f98cba58a5
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--- /dev/null
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+++ b/src/main/java/com/destroystokyo/paper/profile/CraftPlayerProfile.java
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@@ -0,0 +1,285 @@
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@ -170,7 +170,7 @@ index 0000000000000000000000000000000000000000..5eee712e4c9230b10a969daee9fd8b4e
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+ }
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+ }
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+
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+ if (profile.getName() == null || !hasTextures()) {
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+ if ((profile.getName() == null || !hasTextures()) && profile.getId() != null) {
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+ GameProfile profile = userCache.getProfile(this.profile.getId());
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+ if (profile != null) {
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+ // if old has it, assume its newer, so overwrite, else use cached if it was set and ours wasn't
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