Prevent effects of tickrate degradation on item pickups

This commit is contained in:
Erik Broes 2011-04-30 22:51:47 +02:00
parent ce6524d453
commit 029ca3e2f6

View File

@ -13,6 +13,7 @@ public class EntityItem extends Entity {
public int pickupDelay;
private int f = 5;
public float d = (float) (Math.random() * 3.141592653589793D * 2.0D);
private int lastTick = (int) (System.currentTimeMillis() / 50); // CraftBukkit
public EntityItem(World world, double d0, double d1, double d2, ItemStack itemstack) {
super(world);
@ -40,9 +41,11 @@ public class EntityItem extends Entity {
public void o_() {
super.o_();
if (this.pickupDelay > 0) {
--this.pickupDelay;
}
// CraftBukkit start
int currentTick = (int) (System.currentTimeMillis() / 50);
this.pickupDelay -= (currentTick - this.lastTick);
this.lastTick = currentTick;
// CraftBukkit end
this.lastX = this.locX;
this.lastY = this.locY;
@ -119,7 +122,7 @@ public class EntityItem extends Entity {
int i = this.itemStack.count;
// CraftBukkit start
if (this.pickupDelay == 0) {
if (this.pickupDelay <= 0) { // <-- == to <=
Player player = (Player) entityhuman.getBukkitEntity();
PlayerPickupItemEvent event = new PlayerPickupItemEvent(player, (org.bukkit.entity.Item) this.getBukkitEntity());
((WorldServer) world).getServer().getPluginManager().callEvent(event);