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SPIGOT-2503: Optimize block set
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@ -137,7 +137,7 @@ public class CraftBlock implements Block {
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BlockPosition position = new BlockPosition(x, y, z);
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// SPIGOT-611: need to do this to prevent glitchiness. Easier to handle this here (like /setblock) than to fix weirdness in tile entity cleanup
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if (type != 0 && type != getTypeId()) {
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if (type != 0 && blockData.getBlock() instanceof BlockTileEntity && type != getTypeId()) {
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chunk.getHandle().getWorld().setTypeAndData(position, Blocks.AIR.getBlockData(), 0);
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}
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