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#561: Add clear weather World API
By: Parker Hawke <hawkeboyz2@hotmail.com>
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5e82375383
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@ -965,6 +965,9 @@ public interface World extends PluginMessageRecipient, Metadatable {
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* Set whether there is a storm. A duration will be set for the new
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* Set whether there is a storm. A duration will be set for the new
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* current conditions.
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* current conditions.
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*
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*
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* This will implicitly call {@link #setClearWeatherDuration(int)} with 0
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* ticks to reset the world's clear weather.
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*
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* @param hasStorm Whether there is rain and snow
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* @param hasStorm Whether there is rain and snow
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*/
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*/
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public void setStorm(boolean hasStorm);
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public void setStorm(boolean hasStorm);
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@ -993,6 +996,9 @@ public interface World extends PluginMessageRecipient, Metadatable {
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/**
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/**
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* Set whether it is thundering.
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* Set whether it is thundering.
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*
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*
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* This will implicitly call {@link #setClearWeatherDuration(int)} with 0
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* ticks to reset the world's clear weather.
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*
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* @param thundering Whether it is thundering
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* @param thundering Whether it is thundering
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*/
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*/
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public void setThundering(boolean thundering);
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public void setThundering(boolean thundering);
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@ -1011,6 +1017,37 @@ public interface World extends PluginMessageRecipient, Metadatable {
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*/
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*/
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public void setThunderDuration(int duration);
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public void setThunderDuration(int duration);
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/**
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* Returns whether the world has clear weather.
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*
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* This will be true such that {@link #isThundering()} and
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* {@link #hasStorm()} are both false.
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*
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* @return true if clear weather
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*/
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public boolean isClearWeather();
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/**
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* Set the clear weather duration.
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*
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* The clear weather ticks determine whether or not the world will be
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* allowed to rain or storm. If clear weather ticks are > 0, the world will
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* not naturally do either until the duration has elapsed.
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*
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* This method is equivalent to calling {@code /weather clear} with a set
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* amount of ticks.
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*
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* @param duration duration in ticks
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*/
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public void setClearWeatherDuration(int duration);
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/**
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* Get the clear weather duration.
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*
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* @return duration in ticks
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*/
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public int getClearWeatherDuration();
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/**
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/**
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* Creates explosion at given coordinates with given power
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* Creates explosion at given coordinates with given power
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*
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*
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