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added method to force an inventory update
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@ -126,7 +126,7 @@ public class Explosion {
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DamageCause damageType;
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int damageDone = (int) ((d10 * d10 + d10) / 2.0D * 8.0D * (double) this.f + 1.0D);
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if(damagee == null){
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if(damagee == null) {
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// nothing was hurt
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} else if (e == null) { // Block explosion
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// TODO: get the x/y/z of the tnt block?
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@ -158,4 +158,8 @@ public class CraftPlayer extends CraftHumanEntity implements Player {
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public boolean isSneaking() {
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return entity.J();
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}
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public void updateInventory() {
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entity.l();
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}
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}
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