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SPIGOT-2102: Don't reduce the movement limit below vanilla's default
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@ -205,7 +205,7 @@
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+ }
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+ }
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+ speed *= 2f; // TODO: Get the speed of the vehicle instead of the player
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+ speed *= 2f; // TODO: Get the speed of the vehicle instead of the player
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+
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+
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+ if (d10 - d9 > Math.pow((double) (10.0F * (float) i * speed), 2) && (!this.minecraftServer.R() || !this.minecraftServer.Q().equals(entity.getName()))) {
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+ if (d10 - d9 > Math.max(100, Math.pow((double) (10.0F * (float) i * speed), 2)) && (!this.minecraftServer.R() || !this.minecraftServer.Q().equals(entity.getName()))) {
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+ // CraftBukkit end
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+ // CraftBukkit end
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PlayerConnection.LOGGER.warn(entity.getName() + " (vehicle of " + this.player.getName() + ") moved too quickly! " + d6 + "," + d7 + "," + d8);
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PlayerConnection.LOGGER.warn(entity.getName() + " (vehicle of " + this.player.getName() + ") moved too quickly! " + d6 + "," + d7 + "," + d8);
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this.networkManager.sendPacket(new PacketPlayOutVehicleMove(entity));
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this.networkManager.sendPacket(new PacketPlayOutVehicleMove(entity));
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@ -327,7 +327,7 @@
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float f2 = this.player.cB() ? 300.0F : 100.0F;
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float f2 = this.player.cB() ? 300.0F : 100.0F;
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- if (d11 - d10 > (double) (f2 * (float) i) && (!this.minecraftServer.R() || !this.minecraftServer.Q().equals(this.player.getName()))) {
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- if (d11 - d10 > (double) (f2 * (float) i) && (!this.minecraftServer.R() || !this.minecraftServer.Q().equals(this.player.getName()))) {
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+ if (d11 - d10 > Math.pow((double) (10.0F * (float) i * speed), 2) && (!this.minecraftServer.R() || !this.minecraftServer.Q().equals(this.player.getName()))) {
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+ if (d11 - d10 > Math.max(100, Math.pow((double) (10.0F * (float) i * speed), 2)) && (!this.minecraftServer.R() || !this.minecraftServer.Q().equals(this.player.getName()))) {
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+ // CraftBukkit end
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+ // CraftBukkit end
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PlayerConnection.LOGGER.warn(this.player.getName() + " moved too quickly! " + d7 + "," + d8 + "," + d9);
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PlayerConnection.LOGGER.warn(this.player.getName() + " moved too quickly! " + d7 + "," + d8 + "," + d9);
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this.a(this.player.locX, this.player.locY, this.player.locZ, this.player.yaw, this.player.pitch);
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this.a(this.player.locX, this.player.locY, this.player.locZ, this.player.yaw, this.player.pitch);
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