SPIGOT-2102: Don't reduce the movement limit below vanilla's default

This commit is contained in:
Thinkofname 2016-04-01 23:19:55 +01:00
parent 420afc57ef
commit 048849ce51

View File

@ -205,7 +205,7 @@
+ } + }
+ speed *= 2f; // TODO: Get the speed of the vehicle instead of the player + speed *= 2f; // TODO: Get the speed of the vehicle instead of the player
+ +
+ if (d10 - d9 > Math.pow((double) (10.0F * (float) i * speed), 2) && (!this.minecraftServer.R() || !this.minecraftServer.Q().equals(entity.getName()))) { + if (d10 - d9 > Math.max(100, Math.pow((double) (10.0F * (float) i * speed), 2)) && (!this.minecraftServer.R() || !this.minecraftServer.Q().equals(entity.getName()))) {
+ // CraftBukkit end + // CraftBukkit end
PlayerConnection.LOGGER.warn(entity.getName() + " (vehicle of " + this.player.getName() + ") moved too quickly! " + d6 + "," + d7 + "," + d8); PlayerConnection.LOGGER.warn(entity.getName() + " (vehicle of " + this.player.getName() + ") moved too quickly! " + d6 + "," + d7 + "," + d8);
this.networkManager.sendPacket(new PacketPlayOutVehicleMove(entity)); this.networkManager.sendPacket(new PacketPlayOutVehicleMove(entity));
@ -327,7 +327,7 @@
float f2 = this.player.cB() ? 300.0F : 100.0F; float f2 = this.player.cB() ? 300.0F : 100.0F;
- if (d11 - d10 > (double) (f2 * (float) i) && (!this.minecraftServer.R() || !this.minecraftServer.Q().equals(this.player.getName()))) { - if (d11 - d10 > (double) (f2 * (float) i) && (!this.minecraftServer.R() || !this.minecraftServer.Q().equals(this.player.getName()))) {
+ if (d11 - d10 > Math.pow((double) (10.0F * (float) i * speed), 2) && (!this.minecraftServer.R() || !this.minecraftServer.Q().equals(this.player.getName()))) { + if (d11 - d10 > Math.max(100, Math.pow((double) (10.0F * (float) i * speed), 2)) && (!this.minecraftServer.R() || !this.minecraftServer.Q().equals(this.player.getName()))) {
+ // CraftBukkit end + // CraftBukkit end
PlayerConnection.LOGGER.warn(this.player.getName() + " moved too quickly! " + d7 + "," + d8 + "," + d9); PlayerConnection.LOGGER.warn(this.player.getName() + " moved too quickly! " + d7 + "," + d8 + "," + d9);
this.a(this.player.locX, this.player.locY, this.player.locZ, this.player.yaw, this.player.pitch); this.a(this.player.locX, this.player.locY, this.player.locZ, this.player.yaw, this.player.pitch);