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When leaving the end, always target the main world. Fixes BUKKIT-3517
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@ -441,7 +441,9 @@ public abstract class PlayerList {
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if ((cause == TeleportCause.END_PORTAL) && (i == 0)) {
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if ((cause == TeleportCause.END_PORTAL) && (i == 0)) {
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// THE_END -> NORMAL; use bed if available, otherwise default spawn
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// THE_END -> NORMAL; use bed if available, otherwise default spawn
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exit = ((CraftPlayer) entityplayer.getBukkitEntity()).getBedSpawnLocation();
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exit = ((CraftPlayer) entityplayer.getBukkitEntity()).getBedSpawnLocation();
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if (exit == null) exit = exitWorld.getWorld().getSpawnLocation();
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if (exit == null || ((CraftWorld) exit.getWorld()).getHandle().dimension != 0) {
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exit = exitWorld.getWorld().getSpawnLocation();
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}
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} else {
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} else {
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// NORMAL <-> NETHER or NORMAL -> THE_END
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// NORMAL <-> NETHER or NORMAL -> THE_END
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exit = this.calculateTarget(enter, exitWorld);
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exit = this.calculateTarget(enter, exitWorld);
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