Async command map building

Reduces lag created on login and world change for sending the command map to client
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Callahan 2020-04-09 01:49:38 -05:00 committed by Aikar
parent a4f066ccea
commit 06044e2458
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@ -0,0 +1,43 @@
From cfe71cd50f913752bbd30d929ebdbe357d56e662 Mon Sep 17 00:00:00 2001
From: Callahan <mr.callahhh@gmail.com>
Date: Wed, 8 Apr 2020 02:42:14 -0500
Subject: [PATCH] Async command map building
diff --git a/src/main/java/net/minecraft/server/CommandDispatcher.java b/src/main/java/net/minecraft/server/CommandDispatcher.java
index 37b1a7947..2414b0a55 100644
--- a/src/main/java/net/minecraft/server/CommandDispatcher.java
+++ b/src/main/java/net/minecraft/server/CommandDispatcher.java
@@ -241,6 +241,14 @@ public class CommandDispatcher {
if ( org.spigotmc.SpigotConfig.tabComplete < 0 ) return; // Spigot
// CraftBukkit start
// Register Vanilla commands into builtRoot as before
+ // Paper start - Async command map building
+ java.util.concurrent.ForkJoinPool.commonPool().execute(() -> {
+ sendAsync(entityplayer);
+ });
+ }
+
+ private void sendAsync(EntityPlayer entityplayer) {
+ // Paper end - Async command map building
Map<CommandNode<CommandListenerWrapper>, CommandNode<ICompletionProvider>> map = Maps.newIdentityHashMap(); // Use identity to prevent aliasing issues
RootCommandNode vanillaRoot = new RootCommandNode();
@@ -258,7 +266,14 @@ public class CommandDispatcher {
for (CommandNode node : rootcommandnode.getChildren()) {
bukkit.add(node.getName());
}
+ // Paper start - Async command map building
+ MinecraftServer.getServer().execute(() -> {
+ runSync(entityplayer, bukkit, rootcommandnode);
+ });
+ }
+ private void runSync(EntityPlayer entityplayer, Collection<String> bukkit, RootCommandNode<ICompletionProvider> rootcommandnode) {
+ // Paper end - Async command map building
PlayerCommandSendEvent event = new PlayerCommandSendEvent(entityplayer.getBukkitEntity(), new LinkedHashSet<>(bukkit));
event.getPlayer().getServer().getPluginManager().callEvent(event);
--
2.25.1