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Optimize Spare Chunk loads to be removed faster
this has technically been a longer standing problem, but if an async chunk loads after a chunk has been removed from the chunk map, it would be treated as any other spare chunk and kept loaded until Chunk GC kicks in. This fixes that, but also obsoletes ChunkGC in that anytime we load a spare chunk (a chunk outside of any players view distance), we will immediately mark it for unload. This should reduce the amount of spare chunks loaded on a server.
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@ -1418,7 +1418,7 @@ index 22a262bb60..40ec398eef 100644
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if (flag) {
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packetdataserializer.writeBytes(chunksection.getSkyLightArray().asBytes());
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diff --git a/src/main/java/net/minecraft/server/PlayerChunk.java b/src/main/java/net/minecraft/server/PlayerChunk.java
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index f8d8a44a88..e7d465fb8a 100644
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index 84896d6f6b..2a889dc20a 100644
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--- a/src/main/java/net/minecraft/server/PlayerChunk.java
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+++ b/src/main/java/net/minecraft/server/PlayerChunk.java
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@@ -0,0 +0,0 @@ public class PlayerChunk {
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@ -1215,7 +1215,7 @@ index 0000000000..47d9ecdbf1
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+
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+}
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diff --git a/src/main/java/net/minecraft/server/PlayerChunk.java b/src/main/java/net/minecraft/server/PlayerChunk.java
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index e7d465fb8a..61de438fdf 100644
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index 2a889dc20a..242691d89d 100644
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--- a/src/main/java/net/minecraft/server/PlayerChunk.java
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+++ b/src/main/java/net/minecraft/server/PlayerChunk.java
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@@ -0,0 +0,0 @@ public class PlayerChunk {
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@ -1265,8 +1265,8 @@ index e7d465fb8a..61de438fdf 100644
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+ }
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+ // Paper end
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// Paper start - delay chunk unloads
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public final void markChunkUsed() {
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if (chunk != null && chunk.scheduledForUnload != null) {
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private void markChunkUsed() {
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if (chunk == null) {
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@@ -0,0 +0,0 @@ public class PlayerChunk {
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ChunkProviderServer chunkproviderserver = playerchunkmap.getWorld().getChunkProviderServer();
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@ -1279,8 +1279,8 @@ index e7d465fb8a..61de438fdf 100644
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}
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@@ -0,0 +0,0 @@ public class PlayerChunk {
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if (this.c.isEmpty()) {
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this.i = this.playerChunkMap.getWorld().getTime();
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chunkHasPlayers = false; // Paper - delay chunk unloads
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markChunkUsed(); // Paper - delay chunk unloads
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}
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+ checkHighPriority(entityplayer); // Paper
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@ -33,7 +33,7 @@ index af69342e6c..ca7efc9175 100644
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+ }
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}
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diff --git a/src/main/java/net/minecraft/server/PlayerChunk.java b/src/main/java/net/minecraft/server/PlayerChunk.java
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index 3f4a8f21c0..f8d8a44a88 100644
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index abf5a7554d..84896d6f6b 100644
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--- a/src/main/java/net/minecraft/server/PlayerChunk.java
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+++ b/src/main/java/net/minecraft/server/PlayerChunk.java
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@@ -0,0 +0,0 @@ public class PlayerChunk {
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@ -16,6 +16,9 @@ before it actually unloads, which is maintained separately from ChunkGC.
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This allows servers with smaller worlds who do less long distance exploring to stop
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wasting cpu cycles on saving/unloading/reloading chunks repeatedly.
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This also makes the Chunk GC System useless, by auto scheduling unload as soon as
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a spare chunk is added to the server thats outside of view distance.
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diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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index ff1a2046f6..0cd15c17e8 100644
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--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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@ -51,6 +54,26 @@ index 41d3aaa80b..824727ec66 100644
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public final int locX;
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public final int locZ;
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private boolean l; public boolean needsGapCheck() { return l; } // Paper - OBFHELPER
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diff --git a/src/main/java/net/minecraft/server/ChunkMap.java b/src/main/java/net/minecraft/server/ChunkMap.java
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index df967ff07d..a3dc90fd2b 100644
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--- a/src/main/java/net/minecraft/server/ChunkMap.java
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+++ b/src/main/java/net/minecraft/server/ChunkMap.java
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@@ -0,0 +0,0 @@ public class ChunkMap extends Long2ObjectOpenHashMap<Chunk> {
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}
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}
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}
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+ // Paper start - if this is a spare chunk (not part of any players view distance), go ahead and queue it for unload.
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+ if (!((WorldServer)chunk.world).getPlayerChunkMap().isChunkInUse(chunk.locX, chunk.locZ)) {
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+ if (chunk.world.paperConfig.delayChunkUnloadsBy > 0) {
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+ chunk.scheduledForUnload = System.currentTimeMillis();
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+ } else {
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+ ((WorldServer) chunk.world).getChunkProviderServer().unload(chunk);
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+ }
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+ }
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+ // Paper end
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chunk.world.timings.syncChunkLoadPostTimer.stopTiming(); // Paper
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// CraftBukkit end
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diff --git a/src/main/java/net/minecraft/server/ChunkProviderServer.java b/src/main/java/net/minecraft/server/ChunkProviderServer.java
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index 2d10f4aa37..719d5deb2c 100644
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--- a/src/main/java/net/minecraft/server/ChunkProviderServer.java
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@ -76,7 +99,7 @@ index 2d10f4aa37..719d5deb2c 100644
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this.chunkScheduler.a(booleansupplier);
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}
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diff --git a/src/main/java/net/minecraft/server/PlayerChunk.java b/src/main/java/net/minecraft/server/PlayerChunk.java
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index ac0e90eeca..3f4a8f21c0 100644
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index ac0e90eeca..abf5a7554d 100644
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--- a/src/main/java/net/minecraft/server/PlayerChunk.java
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+++ b/src/main/java/net/minecraft/server/PlayerChunk.java
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@@ -0,0 +0,0 @@ public class PlayerChunk {
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@ -87,11 +110,17 @@ index ac0e90eeca..3f4a8f21c0 100644
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}
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};
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+ // Paper start - delay chunk unloads
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+ public final void markChunkUsed() {
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+ if (chunk != null && chunk.scheduledForUnload != null) {
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+ private void markChunkUsed() {
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+ if (chunk == null) {
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+ return;
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+ }
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+ if (!chunkHasPlayers) {
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+ chunk.scheduledForUnload = null;
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+ } else if (chunk.scheduledForUnload == null) {
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+ chunk.scheduledForUnload = System.currentTimeMillis();
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+ }
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+ }
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+ private boolean chunkHasPlayers = true;
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+ // Paper end
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// CraftBukkit end
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@ -104,6 +133,24 @@ index ac0e90eeca..3f4a8f21c0 100644
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}
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public ChunkCoordIntPair a() {
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@@ -0,0 +0,0 @@ public class PlayerChunk {
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} else {
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if (this.c.isEmpty()) {
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this.i = this.playerChunkMap.getWorld().getTime();
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+ chunkHasPlayers = false; // Paper - delay chunk unloads
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+ markChunkUsed(); // Paper - delay chunk unloads
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}
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this.c.add(entityplayer);
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@@ -0,0 +0,0 @@ public class PlayerChunk {
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this.c.remove(entityplayer);
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if (this.c.isEmpty()) {
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+ chunkHasPlayers = true; // Paper - delay chunk unloads
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+ markChunkUsed(); // Paper - delay chunk unloads
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this.playerChunkMap.b(this);
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}
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@@ -0,0 +0,0 @@ public class PlayerChunk {
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return true;
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} else {
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@ -41,7 +41,7 @@ index 895eb60854..350479dc68 100644
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}
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diff --git a/src/main/java/net/minecraft/server/PlayerChunk.java b/src/main/java/net/minecraft/server/PlayerChunk.java
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index 61de438fdf..fca88c3018 100644
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index 242691d89d..86f0fb3c2a 100644
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--- a/src/main/java/net/minecraft/server/PlayerChunk.java
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+++ b/src/main/java/net/minecraft/server/PlayerChunk.java
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@@ -0,0 +0,0 @@ public class PlayerChunk {
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