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Fixes the whitescreen issue some people were having.
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@ -852,6 +852,18 @@ public abstract class Entity {
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public void d(NBTTagCompound nbttagcompound) {
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public void d(NBTTagCompound nbttagcompound) {
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nbttagcompound.a("Pos", (NBTBase) this.a(new double[] { this.locX, this.locY, this.locZ}));
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nbttagcompound.a("Pos", (NBTBase) this.a(new double[] { this.locX, this.locY, this.locZ}));
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nbttagcompound.a("Motion", (NBTBase) this.a(new double[] { this.motX, this.motY, this.motZ}));
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nbttagcompound.a("Motion", (NBTBase) this.a(new double[] { this.motX, this.motY, this.motZ}));
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// CraftBukkit start - checking for NaN pitch/yaw and resetting to zero
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// TODO: make sure this is the best way to address this.
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if (Float.isNaN(this.yaw)) {
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this.yaw = 0;
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}
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if (Float.isNaN(this.pitch)) {
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this.pitch = 0;
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}
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// CraftBukkit end
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nbttagcompound.a("Rotation", (NBTBase) this.a(new float[] { this.yaw, this.pitch}));
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nbttagcompound.a("Rotation", (NBTBase) this.a(new float[] { this.yaw, this.pitch}));
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nbttagcompound.a("FallDistance", this.fallDistance);
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nbttagcompound.a("FallDistance", this.fallDistance);
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nbttagcompound.a("Fire", (short) this.fireTicks);
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nbttagcompound.a("Fire", (short) this.fireTicks);
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@ -356,6 +356,15 @@ public class NetServerHandler extends NetHandler implements ICommandListener {
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d2 = to.getZ();
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d2 = to.getZ();
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f = to.getYaw();
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f = to.getYaw();
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f1 = to.getPitch();
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f1 = to.getPitch();
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// TODO: make sure this is the best way to address this.
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if (Float.isNaN(f)) {
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f = 0;
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}
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if (Float.isNaN(f1)) {
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f1 = 0;
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}
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// CraftBukkit end
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// CraftBukkit end
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this.m = false;
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this.m = false;
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