Fixes the whitescreen issue some people were having.

This commit is contained in:
EvilSeph 2011-04-24 20:14:33 -04:00
parent d156fcf9c8
commit 0740e0c777
2 changed files with 21 additions and 0 deletions

View File

@ -852,6 +852,18 @@ public abstract class Entity {
public void d(NBTTagCompound nbttagcompound) {
nbttagcompound.a("Pos", (NBTBase) this.a(new double[] { this.locX, this.locY, this.locZ}));
nbttagcompound.a("Motion", (NBTBase) this.a(new double[] { this.motX, this.motY, this.motZ}));
// CraftBukkit start - checking for NaN pitch/yaw and resetting to zero
// TODO: make sure this is the best way to address this.
if (Float.isNaN(this.yaw)) {
this.yaw = 0;
}
if (Float.isNaN(this.pitch)) {
this.pitch = 0;
}
// CraftBukkit end
nbttagcompound.a("Rotation", (NBTBase) this.a(new float[] { this.yaw, this.pitch}));
nbttagcompound.a("FallDistance", this.fallDistance);
nbttagcompound.a("Fire", (short) this.fireTicks);

View File

@ -356,6 +356,15 @@ public class NetServerHandler extends NetHandler implements ICommandListener {
d2 = to.getZ();
f = to.getYaw();
f1 = to.getPitch();
// TODO: make sure this is the best way to address this.
if (Float.isNaN(f)) {
f = 0;
}
if (Float.isNaN(f1)) {
f1 = 0;
}
// CraftBukkit end
this.m = false;