Don't register standing or wall banner, and daylight detector inverted

Cause client crashes, likely because they arent ticking yet
This commit is contained in:
Zach Brown 2014-09-10 20:49:42 -05:00
parent e0bda3c916
commit 078032ff25

View File

@ -44,9 +44,10 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
REGISTRY.a(174, "packed_ice", (new BlockPackedIce()).c(0.5F).a(k).c("icePacked").d("ice_packed"));
REGISTRY.a(175, "double_plant", new BlockTallPlant());
+ // PaperSpigot start - More new 1.8 blocks
+ REGISTRY.a(176, "standing_banner", (new BlockStationary(Material.WOOL)).c(1.0F).a(f).c("banner"));
+ REGISTRY.a(177, "wall_banner", (new BlockStationary(Material.WOOL)).c(1.0F).a(f).c("banner"));
+ REGISTRY.a(178, "daylight_detector_inverted", new BlockDaylightDetector(true));
+ // Yank TEs as they cause the client to crash at this time
+ //REGISTRY.a(176, "standing_banner", (new BlockStationary(Material.WOOL)).c(1.0F).a(f).c("banner"));
+ //REGISTRY.a(177, "wall_banner", (new BlockStationary(Material.WOOL)).c(1.0F).a(f).c("banner"));
+ //REGISTRY.a(178, "daylight_detector_inverted", new BlockDaylightDetector(true));
+ Block block12 = (new BlockSandStone()).a(i).c(0.8F).c("redSandStone");
+ REGISTRY.a(179, "red_sandstone", block12);
+ REGISTRY.a(180, "red_sandstone_stairs", (new BlockStairs(block12, 0).c("stairsRedSandStone")));