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Don't register standing or wall banner, and daylight detector inverted
Cause client crashes, likely because they arent ticking yet
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parent
e0bda3c916
commit
078032ff25
@ -44,9 +44,10 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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REGISTRY.a(174, "packed_ice", (new BlockPackedIce()).c(0.5F).a(k).c("icePacked").d("ice_packed"));
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REGISTRY.a(175, "double_plant", new BlockTallPlant());
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+ // PaperSpigot start - More new 1.8 blocks
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+ REGISTRY.a(176, "standing_banner", (new BlockStationary(Material.WOOL)).c(1.0F).a(f).c("banner"));
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+ REGISTRY.a(177, "wall_banner", (new BlockStationary(Material.WOOL)).c(1.0F).a(f).c("banner"));
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+ REGISTRY.a(178, "daylight_detector_inverted", new BlockDaylightDetector(true));
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+ // Yank TEs as they cause the client to crash at this time
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+ //REGISTRY.a(176, "standing_banner", (new BlockStationary(Material.WOOL)).c(1.0F).a(f).c("banner"));
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+ //REGISTRY.a(177, "wall_banner", (new BlockStationary(Material.WOOL)).c(1.0F).a(f).c("banner"));
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+ //REGISTRY.a(178, "daylight_detector_inverted", new BlockDaylightDetector(true));
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+ Block block12 = (new BlockSandStone()).a(i).c(0.8F).c("redSandStone");
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+ REGISTRY.a(179, "red_sandstone", block12);
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+ REGISTRY.a(180, "red_sandstone_stairs", (new BlockStairs(block12, 0).c("stairsRedSandStone")));
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