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Expose LivingEntity#canUseSlot (#10930)
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@ -3,7 +3,11 @@ From: Jake Potrebic <jake.m.potrebic@gmail.com>
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Date: Wed, 22 May 2024 10:00:19 -0700
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Subject: [PATCH] Fix equipment slot and group API
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was missing the 'body' slot group
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Adds the following:
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- Add missing 'body' slot group
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- Expose LivingEntity#canUseSlot
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Co-authored-by: SoSeDiK <mrsosedik@gmail.com>
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diff --git a/src/main/java/org/bukkit/attribute/AttributeModifier.java b/src/main/java/org/bukkit/attribute/AttributeModifier.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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@ -17,6 +21,26 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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public EquipmentSlot getSlot() {
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return slot == EquipmentSlotGroup.ANY ? null : slot.getExample();
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}
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diff --git a/src/main/java/org/bukkit/entity/LivingEntity.java b/src/main/java/org/bukkit/entity/LivingEntity.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/org/bukkit/entity/LivingEntity.java
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+++ b/src/main/java/org/bukkit/entity/LivingEntity.java
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@@ -0,0 +0,0 @@ public interface LivingEntity extends Attributable, Damageable, ProjectileSource
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*/
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void setBodyYaw(float bodyYaw);
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// Paper end - body yaw API
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+
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+ // Paper start - Expose canUseSlot
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+ /**
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+ * Checks whether this entity can use the equipment slot.
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+ * <br>For example, not all entities may have {@link org.bukkit.inventory.EquipmentSlot#BODY}.
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+ *
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+ * @param slot equipment slot
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+ * @return whether this entity can use the equipment slot
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+ */
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+ boolean canUseEquipmentSlot(org.bukkit.inventory.@NotNull EquipmentSlot slot);
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+ // Paper end - Expose canUseSlot
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}
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diff --git a/src/main/java/org/bukkit/inventory/EntityEquipment.java b/src/main/java/org/bukkit/inventory/EntityEquipment.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/org/bukkit/inventory/EntityEquipment.java
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@ -26,6 +50,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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* @param slot the slot to put the ItemStack
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* @param item the ItemStack to set
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+ * @throws IllegalArgumentException if the slot is invalid for the entity
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+ * @see org.bukkit.entity.LivingEntity#canUseEquipmentSlot(EquipmentSlot)
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*/
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public void setItem(@NotNull EquipmentSlot slot, @Nullable ItemStack item);
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@ -36,6 +61,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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- * @param silent whether or not the equip sound should be silenced
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+ * @param silent whether the equip sound should be silenced
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+ * @throws IllegalArgumentException if the slot is invalid for the entity
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+ * @see org.bukkit.entity.LivingEntity#canUseEquipmentSlot(EquipmentSlot)
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*/
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public void setItem(@NotNull EquipmentSlot slot, @Nullable ItemStack item, boolean silent);
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@ -44,6 +70,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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* @param slot the slot to get the ItemStack
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* @return the ItemStack in the given slot
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+ * @throws IllegalArgumentException if the slot is invalid for the entity
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+ * @see org.bukkit.entity.LivingEntity#canUseEquipmentSlot(EquipmentSlot)
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*/
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@NotNull
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public ItemStack getItem(@NotNull EquipmentSlot slot);
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@ -74,3 +101,25 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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//
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private final String key;
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private final Predicate<EquipmentSlot> predicate;
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diff --git a/src/main/java/org/bukkit/inventory/PlayerInventory.java b/src/main/java/org/bukkit/inventory/PlayerInventory.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/org/bukkit/inventory/PlayerInventory.java
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+++ b/src/main/java/org/bukkit/inventory/PlayerInventory.java
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@@ -0,0 +0,0 @@ public interface PlayerInventory extends Inventory {
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* @param slot the slot to put the ItemStack
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* @param item the ItemStack to set
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*
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+ * @throws IllegalArgumentException if the slot is invalid for the player
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+ * @see org.bukkit.entity.LivingEntity#canUseEquipmentSlot(EquipmentSlot)
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* @see #setItem(int, ItemStack)
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*/
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public void setItem(@NotNull EquipmentSlot slot, @Nullable ItemStack item);
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@@ -0,0 +0,0 @@ public interface PlayerInventory extends Inventory {
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* @param slot the slot to get the ItemStack
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*
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* @return the ItemStack in the given slot
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+ * @throws IllegalArgumentException if the slot is invalid for the player
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+ * @see org.bukkit.entity.LivingEntity#canUseEquipmentSlot(EquipmentSlot)
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*/
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@NotNull // Paper
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public ItemStack getItem(@NotNull EquipmentSlot slot);
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@ -3,8 +3,28 @@ From: Jake Potrebic <jake.m.potrebic@gmail.com>
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Date: Wed, 22 May 2024 10:01:19 -0700
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Subject: [PATCH] Fix equipment slot and group API
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Add test for EquipmentSlotGroup
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Adds the following:
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- Add test for EquipmentSlotGroup
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- Expose LivingEntity#canUseSlot
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Co-authored-by: SoSeDiK <mrsosedik@gmail.com>
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diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftLivingEntity.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftLivingEntity.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftLivingEntity.java
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+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftLivingEntity.java
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@@ -0,0 +0,0 @@ public class CraftLivingEntity extends CraftEntity implements LivingEntity {
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this.getHandle().setYBodyRot(bodyYaw);
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}
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// Paper end - body yaw API
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+
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+ // Paper start - Expose canUseSlot
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+ @Override
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+ public boolean canUseEquipmentSlot(org.bukkit.inventory.EquipmentSlot slot) {
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+ return this.getHandle().canUseSlot(org.bukkit.craftbukkit.CraftEquipmentSlot.getNMS(slot));
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+ }
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+ // Paper end - Expose canUseSlot
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}
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diff --git a/src/main/java/org/bukkit/craftbukkit/inventory/CraftInventoryPlayer.java b/src/main/java/org/bukkit/craftbukkit/inventory/CraftInventoryPlayer.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/org/bukkit/craftbukkit/inventory/CraftInventoryPlayer.java
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