Do not send expired keys to players on login (#9090)

This patch will prevent sending expired keys to players when logging into a server, while the client does have some grace period to prevent issues, if a key has expired beyond the grace period, connecting clients will be disconnected from the server upon join. The client should update keys before this key even expires, and a new key will be broadcasted out if we somehow actually get one.
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Shane Freeder 2023-04-03 10:45:02 +01:00 committed by GitHub
parent 9893e2b734
commit 08491449ae
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@ -0,0 +1,59 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Shane Freeder <theboyetronic@gmail.com>
Date: Mon, 3 Apr 2023 08:55:52 +0100
Subject: [PATCH] Prevent causing expired keys from impacting new joins
diff --git a/src/main/java/net/minecraft/network/protocol/game/ClientboundPlayerInfoUpdatePacket.java b/src/main/java/net/minecraft/network/protocol/game/ClientboundPlayerInfoUpdatePacket.java
index 23e0e6937e28f09271a4ec7c35e0076a576cf3d3..4aa8b483841028fbcc43f9ed47730881263e5065 100644
--- a/src/main/java/net/minecraft/network/protocol/game/ClientboundPlayerInfoUpdatePacket.java
+++ b/src/main/java/net/minecraft/network/protocol/game/ClientboundPlayerInfoUpdatePacket.java
@@ -94,7 +94,13 @@ public class ClientboundPlayerInfoUpdatePacket implements Packet<ClientGamePacke
INITIALIZE_CHAT((serialized, buf) -> {
serialized.chatSession = buf.readNullable(RemoteChatSession.Data::read);
}, (buf, entry) -> {
- buf.writeNullable(entry.chatSession, RemoteChatSession.Data::write);
+ // Paper start
+ RemoteChatSession.Data chatSession = entry.chatSession;
+ if (chatSession != null && chatSession.profilePublicKey().hasExpired()) {
+ chatSession = null;
+ }
+ buf.writeNullable(chatSession, RemoteChatSession.Data::write);
+ // Paper end
}),
UPDATE_GAME_MODE((serialized, buf) -> {
serialized.gameMode = GameType.byId(buf.readVarInt());
diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
index d587b2c4e39bce7e098aa9fab361230f72770658..177aac1ab10189bb5a52217e86ba5c8a535b4197 100644
--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
@@ -294,6 +294,7 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
private final AtomicReference<Instant> lastChatTimeStamp;
@Nullable
private RemoteChatSession chatSession;
+ private boolean hasLoggedExpiry = false; // Paper
private SignedMessageChain.Decoder signedMessageDecoder;
private final LastSeenMessagesValidator lastSeenMessages;
private final MessageSignatureCache messageSignatureCache;
@@ -434,6 +435,13 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
this.disconnect(Component.translatable("multiplayer.disconnect.idling"), org.bukkit.event.player.PlayerKickEvent.Cause.IDLING); // Paper - kick event cause
}
+ // Paper start
+ if (!hasLoggedExpiry && this.chatSession != null && this.chatSession.profilePublicKey().data().hasExpired()) {
+ LOGGER.info("Player profile key for {} has expired!", this.player.getName().getString());
+ hasLoggedExpiry = true;
+ }
+ // Paper end
+
}
public void resetPosition() {
@@ -3623,6 +3631,7 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
private void resetPlayerChatState(RemoteChatSession session) {
this.chatSession = session;
+ this.hasLoggedExpiry = false; // Paper
this.signedMessageDecoder = session.createMessageDecoder(this.player.getUUID());
this.chatMessageChain.append((executor) -> {
this.player.setChatSession(session);