[Bleeding] Include chunk biome data for refresh chunk. Fixes BUKKIT-1166

This commit is contained in:
Mike Primm 2012-04-04 19:55:16 -05:00 committed by feildmaster
parent dba9349ed4
commit 08740d7f91
2 changed files with 8 additions and 12 deletions

View File

@ -114,7 +114,7 @@ class PlayerInstance {
if (this.dirtyCount == 64) {
i = this.chunkX * 16;
j = this.chunkZ * 16;
this.sendAll(new Packet51MapChunk(worldserver.getChunkAt(this.chunkX, this.chunkZ), false, this.h));
this.sendAll(new Packet51MapChunk(worldserver.getChunkAt(this.chunkX, this.chunkZ), (this.h == 0xFFFF), this.h)); // CraftBukkit - send everything (including biome) if all sections flagged
for (k = 0; k < 16; ++k) {
if ((this.h & 1 << k) != 0) {

View File

@ -203,18 +203,14 @@ public class CraftWorld implements World {
int px = x << 4;
int pz = z << 4;
// If there are more than 64 updates to a chunk at once, it carries out the update as a cuboid
// This flags 64 blocks along the bottom for update and then flags a block at the opposite corner at the top
// The cuboid that contains these 65 blocks covers the entire chunk
// The server will compress the chunk and send it to all clients
for (int xx = px; xx < (px + 16); xx++) {
world.notify(xx, 0, pz);
world.notify(xx, 1, pz);
world.notify(xx, 2, pz);
world.notify(xx, 3, pz);
// If there are more than 64 updates to a chunk at once, it will update all 'touched' sections within the chunk
// And will include biome data if all sections have been 'touched'
// This flags 65 blocks distributed across all the sections of the chunk, so that everything is sent, including biomes
int height = getMaxHeight() / 16;
for (int idx = 0; idx < 64; idx++) {
world.notify(px + (idx / height), ((idx % height) * 16), pz);
}
world.notify(px, 255, pz + 15);
world.notify(px + 15, (height * 16) - 1, pz + 15);
return true;
}