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Add GameEvent tags
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@ -1427,6 +1427,25 @@ public interface Tag<T extends Keyed> extends Keyed {
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*/
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*/
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Tag<EntityType> ENTITY_TYPES_REDIRECTABLE_PROJECTILE = Bukkit.getTag(REGISTRY_ENTITY_TYPES, NamespacedKey.minecraft("redirectable_projectile"), EntityType.class);
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Tag<EntityType> ENTITY_TYPES_REDIRECTABLE_PROJECTILE = Bukkit.getTag(REGISTRY_ENTITY_TYPES, NamespacedKey.minecraft("redirectable_projectile"), EntityType.class);
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// Paper start
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String REGISTRY_GAME_EVENTS = "game_events";
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/**
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* Tag for game events that trigger sculk sensors
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*/
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Tag<GameEvent> GAME_EVENT_VIBRATIONS = Bukkit.getTag(REGISTRY_GAME_EVENTS, NamespacedKey.minecraft("vibrations"), GameEvent.class);
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/**
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* Tag for game events that are ignored if the entity is sneaking
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*/
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Tag<GameEvent> GAME_EVENT_IGNORE_VIBRATIONS_SNEAKING = Bukkit.getTag(REGISTRY_GAME_EVENTS, NamespacedKey.minecraft("ignore_vibrations_sneaking"), GameEvent.class);
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/**
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* Tag for game events that an allay can listen to
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*/
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Tag<GameEvent> GAME_EVENT_ALLAY_CAN_LISTEN = Bukkit.getTag(REGISTRY_GAME_EVENTS, NamespacedKey.minecraft("allay_can_listen"), GameEvent.class);
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// Paper end
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/**
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/**
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* Returns whether or not this tag has an entry for the specified item.
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* Returns whether or not this tag has an entry for the specified item.
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*
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*
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