JavaDoc cleanup.

By: EvilSeph <evilseph@unaligned.org>
This commit is contained in:
Bukkit/Spigot 2011-06-22 17:05:45 -04:00
parent 244635242e
commit 08cfa11ba6
12 changed files with 87 additions and 38 deletions

View File

@ -5,8 +5,7 @@ import org.bukkit.entity.Player;
import org.bukkit.event.Cancellable;
/**
*
* @author Meaglin
* Called when a block is broken by a player
*/
public class BlockBreakEvent extends BlockEvent implements Cancellable {
@ -22,16 +21,32 @@ public class BlockBreakEvent extends BlockEvent implements Cancellable {
/**
* Returns the player doing the damage
*
* @return
* @return the Player doing the damage
*/
public Player getPlayer() {
return player;
}
/**
* Gets the cancellation state of this event. A cancelled event will not
* be executed in the server, but will still pass to other plugins
*
* If a block break event is cancelled, the block will not break.
*
* @return true if this event is cancelled
*/
public boolean isCancelled() {
return cancel;
}
/**
* Sets the cancellation state of this event. A cancelled event will not
* be executed in the server, but will still pass to other plugins
*
* If a block break event is cancelled, the block will not break.
*
* @param cancel true if you wish to cancel this event
*/
public void setCancelled(boolean cancel) {
this.cancel = cancel;
}

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@ -5,7 +5,6 @@ import org.bukkit.event.Cancellable;
/**
* Called when a block is destroyed because of being burnt by fire
* @author tkelly
*/
public class BlockBurnEvent extends BlockEvent implements Cancellable {
private boolean cancelled;
@ -15,13 +14,25 @@ public class BlockBurnEvent extends BlockEvent implements Cancellable {
this.cancelled = false;
}
/**
* Gets the cancellation state of this event. A cancelled event will not
* be executed in the server, but will still pass to other plugins
*
* If a block burn event is cancelled, the block will not be destroyed from being burnt by fire
*
* @return true if this event is cancelled
*/
public boolean isCancelled() {
return cancelled;
}
/**
* Allow for the block to be stopped from being destroyed
* @param cancel
* Sets the cancellation state of this event. A cancelled event will not
* be executed in the server, but will still pass to other plugins
*
* If a block burn event is cancelled, the block will not be destroyed from being burnt by fire
*
* @param cancel true if you wish to cancel this event
*/
public void setCancelled(boolean cancel) {
this.cancelled = cancel;

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@ -6,7 +6,7 @@ import org.bukkit.event.Cancellable;
import org.bukkit.inventory.ItemStack;
/**
* @author tkelly
* Called when a block is damaged by a player
*/
public class BlockDamageEvent extends BlockEvent implements Cancellable {
private Player player;
@ -25,7 +25,7 @@ public class BlockDamageEvent extends BlockEvent implements Cancellable {
/**
* Returns the player doing the damage
*
* @return
* @return the player damaging the block
*/
public Player getPlayer() {
return player;
@ -34,7 +34,7 @@ public class BlockDamageEvent extends BlockEvent implements Cancellable {
/**
* Returns if the block is set to instantly break
*
* @return boolean If the block should instantly break
* @return true If the block should instantly break
*/
public boolean getInstaBreak() {
return instaBreak;
@ -42,6 +42,8 @@ public class BlockDamageEvent extends BlockEvent implements Cancellable {
/**
* Set if the block should instantly break
*
* @param bool If true, the block will instantly break
*/
public void setInstaBreak(boolean bool) {
this.instaBreak = bool;
@ -50,16 +52,32 @@ public class BlockDamageEvent extends BlockEvent implements Cancellable {
/**
* Returns the ItemStack in hand
*
* @return Currently wielding itemstack
* @return the ItemStack for the item currently in hand
*/
public ItemStack getItemInHand() {
return itemstack;
}
/**
* Gets the cancellation state of this event. A cancelled event will not
* be executed in the server, but will still pass to other plugins
*
* If a block damage event is cancelled, the block will not be damaged
*
* @return true if this event is cancelled
*/
public boolean isCancelled() {
return cancel;
}
/**
* Sets the cancellation state of this event. A cancelled event will not
* be executed in the server, but will still pass to other plugins
*
* If a block damage event is cancelled, the block will not be damaged
*
* @param cancel true if you wish to cancel this event
*/
public void setCancelled(boolean cancel) {
this.cancel = cancel;
}

View File

@ -7,8 +7,6 @@ import org.bukkit.util.Vector;
/**
* Event called on dispense of an item from a block.
*
* @author sk89q
*/
public class BlockDispenseEvent extends BlockEvent implements Cancellable {
@ -26,7 +24,7 @@ public class BlockDispenseEvent extends BlockEvent implements Cancellable {
* Get the item that is being dispensed. Modifying the returned item
* will have no effect.
*
* @return
* @return an ItemStack for the item being dispensed
*/
public ItemStack getItem() {
return item.clone();
@ -45,7 +43,7 @@ public class BlockDispenseEvent extends BlockEvent implements Cancellable {
* Gets the velocity. Modifying the returned Vector will not
* change the velocity.
*
* @return
* @return a Vector for the dispensed item's velocity
*/
public Vector getVelocity() {
return velocity.clone();

View File

@ -16,6 +16,7 @@ public class BlockEvent extends Event {
/**
* Returns the block involved in this event
*
* @return Block which block is involved in this event
*/
public final Block getBlock() {

View File

@ -40,7 +40,7 @@ public class BlockFadeEvent extends BlockEvent implements Cancellable {
* Sets the cancellation state of this event. A cancelled event will not
* be executed in the server, but will still pass to other plugins
*
* @param cancel true if you wish to cancel snow from forming during a ice formation
* @param cancel true if you wish to cancel blocks like snow or ice from melting or fading
*/
public void setCancelled(boolean cancel) {
this.cancelled = cancel;

View File

@ -48,7 +48,7 @@ public class BlockFormEvent extends BlockEvent implements Cancellable {
* Sets the cancellation state of this event. A cancelled event will not
* be executed in the server, but will still pass to other plugins
*
* @param cancel true if you wish to cancel snow from forming during a ice formation
* @param cancel true if you wish to cancel the block from forming or spreading
*/
public void setCancelled(boolean cancel) {
this.cancelled = cancel;

View File

@ -39,10 +39,22 @@ public class BlockFromToEvent extends BlockEvent implements Cancellable {
return to;
}
/**
* Gets the cancellation state of this event. A cancelled event will not
* be executed in the server, but will still pass to other plugins
*
* @return true if this event is cancelled
*/
public boolean isCancelled() {
return cancel;
}
/**
* Sets the cancellation state of this event. A cancelled event will not
* be executed in the server, but will still pass to other plugins
*
* @param cancel true if you wish to cancel this event
*/
public void setCancelled(boolean cancel) {
this.cancel = cancel;
}

View File

@ -6,8 +6,6 @@ import org.bukkit.event.Cancellable;
import org.bukkit.event.Event;
/**
* @author SpeaKeasY
*
* Represents a block ignite event.
*/
public class BlockIgniteEvent extends BlockEvent implements Cancellable {
@ -78,7 +76,7 @@ public class BlockIgniteEvent extends BlockEvent implements Cancellable {
*/
LAVA,
/**
* Block ignition caused by player using flint-and-steel.
* Block ignition caused by a player using flint-and-steel.
*/
FLINT_AND_STEEL,
/**
@ -86,7 +84,7 @@ public class BlockIgniteEvent extends BlockEvent implements Cancellable {
*/
SPREAD,
/**
* That thing form the sky.
* Block ignition caused by lightning.
*/
LIGHTNING,
}

View File

@ -5,8 +5,6 @@ import org.bukkit.plugin.AuthorNagException;
/**
* Handles all events thrown in relation to Blocks
*
* @author durron597
*/
public class BlockListener implements Listener {
@ -31,15 +29,8 @@ public class BlockListener implements Listener {
* Called when a block flows (water/lava)
*
* @param event Relevant event details
* @throws BukkitAuthorNagException
*/
public void onBlockFromTo(BlockFromToEvent event) {
onBlockFlow(event);
throw new AuthorNagException("onBlockFlow has been deprecated, use onBlockFromTo");
}
// Prevent compilation of old signatures TODO: Remove after 1.4
@Deprecated public void onBlockFlow(BlockFromToEvent event) {}
public void onBlockFromTo(BlockFromToEvent event) {}
/**
* Called when a block gets ignited

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@ -7,7 +7,7 @@ import org.bukkit.event.Cancellable;
import org.bukkit.inventory.ItemStack;
/**
* Not implemented yet
* Called when a block is placed by a player
*/
public class BlockPlaceEvent extends BlockEvent implements Cancellable {
protected boolean cancel;
@ -109,6 +109,8 @@ public class BlockPlaceEvent extends BlockEvent implements Cancellable {
/**
* Sets the canBuild state of this event. Set to true if you want the
* player to be able to build.
*
* @param canBuild true if you want the player to be able to build
*/
public void setBuild(boolean canBuild) {
this.canBuild = canBuild;

View File

@ -53,6 +53,7 @@ public class EntityDamageEvent extends EntityEvent implements Cancellable {
/**
* Gets the amount of damage caused by the Block
*
* @return The amount of damage caused by the Block
*/
public int getDamage() {
@ -61,7 +62,8 @@ public class EntityDamageEvent extends EntityEvent implements Cancellable {
/**
* Sets the amount of damage caused by the Block
* @return The amount of damage caused by the Block
*
* @param damage The amount of damage caused by the Block
*/
public void setDamage(int damage) {
this.damage = damage;
@ -69,6 +71,7 @@ public class EntityDamageEvent extends EntityEvent implements Cancellable {
/**
* Gets the cause of the damage.
*
* @return A DamageCause value detailing the cause of the damage.
*/
public DamageCause getCause() {
@ -92,17 +95,17 @@ public class EntityDamageEvent extends EntityEvent implements Cancellable {
* Damage: variable
*/
ENTITY_ATTACK,
/**
* Damage caused when an entity falls a distance greater than 3 blocks
*
* Damage: fall height - 3.0
*/
SUFFOCATION,
/**
* Damage caused by being put in a block
*
* Damage: 1
*/
SUFFOCATION,
/**
* Damage caused when an entity falls a distance greater than 3 blocks
*
* Damage: fall height - 3.0
*/
FALL,
/**
* Damage caused by direct exposure to fire