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Okay, back to arbitrary offsets!
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2564043882
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@ -37,15 +37,17 @@ public class WorldMap extends WorldMapBase {
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// CraftBukkit start
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// CraftBukkit start
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byte dimension = nbttagcompound.c("dimension");
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byte dimension = nbttagcompound.c("dimension");
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this.worldUID = nbttagcompound.getLong("WorldUID");
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if (dimension >= 10) {
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CraftWorld world = (CraftWorld) server.getWorld(this.worldUID);
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this.worldUID = nbttagcompound.getLong("WorldUID");
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// Check if the stored world details are correct.
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CraftWorld world = (CraftWorld) server.getWorld(this.worldUID);
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if (world == null) {
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// Check if the stored world details are correct.
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/* All Maps which do not have their valid world loaded are set to a dimension which hopefully won't be reached.
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if (world == null) {
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This is to prevent them being corrupted with the wrong map data. */
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/* All Maps which do not have their valid world loaded are set to a dimension which hopefully won't be reached.
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dimension = 127;
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This is to prevent them being corrupted with the wrong map data. */
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} else {
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dimension = 127;
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dimension = (byte) world.getHandle().dimension;
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} else {
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dimension = (byte) world.getHandle().dimension;
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}
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}
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}
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this.map = dimension;
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this.map = dimension;
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@ -393,7 +393,7 @@ public final class CraftServer implements Server {
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converter.convert(name, new ConvertProgressUpdater(console));
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converter.convert(name, new ConvertProgressUpdater(console));
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}
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}
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int dimension = Environment.values().length + 1 + console.worlds.size();
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int dimension = 10 + console.worlds.size();
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WorldServer internal = new WorldServer(console, new ServerNBTManager(new File("."), name, true), name, dimension, seed, environment, generator);
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WorldServer internal = new WorldServer(console, new ServerNBTManager(new File("."), name, true), name, dimension, seed, environment, generator);
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internal.worldMaps = console.worlds.get(0).worldMaps;
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internal.worldMaps = console.worlds.get(0).worldMaps;
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