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[Bleeding] Make sure biome data is initialized during generate - prevent uninitialized data being sent to client. Fixes BUKKIT-871
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@ -192,6 +192,12 @@ public class ChunkProviderGenerate implements IChunkProvider {
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}
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Chunk chunk = new Chunk(this.p, abyte, i, j);
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// CraftBukkit start - prime biome data to prevent uninitialized values racing to client
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byte[] biomes = chunk.l();
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for(int idx = 0; idx < biomes.length; idx++) {
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biomes[idx] = (byte) this.y[idx].id;
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}
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// CraftBukkit end
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chunk.initLighting();
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return chunk;
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