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Add No Damage Tick Utilities
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patches/api/0407-Add-No-Damage-Tick-Utilities.patch
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58
patches/api/0407-Add-No-Damage-Tick-Utilities.patch
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Owen1212055 <23108066+Owen1212055@users.noreply.github.com>
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Date: Fri, 18 Nov 2022 21:42:10 -0500
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Subject: [PATCH] Add No Damage Tick Utilities
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diff --git a/src/main/java/org/bukkit/entity/LivingEntity.java b/src/main/java/org/bukkit/entity/LivingEntity.java
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index 3bd1d100d0c481ae7edaa251869640ab370aeb42..a0a36c7a44ee33e0c532587e0e40d7b861c4c922 100644
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--- a/src/main/java/org/bukkit/entity/LivingEntity.java
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+++ b/src/main/java/org/bukkit/entity/LivingEntity.java
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@@ -405,6 +405,7 @@ public interface LivingEntity extends Attributable, Damageable, ProjectileSource
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/**
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* Returns the living entity's current no damage ticks.
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*
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+ * @see LivingEntity#getExactNoDamageTicks()
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* @return amount of no damage ticks
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*/
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public int getNoDamageTicks();
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@@ -412,10 +413,39 @@ public interface LivingEntity extends Attributable, Damageable, ProjectileSource
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/**
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* Sets the living entity's current no damage ticks.
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*
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+ * @see LivingEntity#setExactNoDamageTicks(int)
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* @param ticks amount of no damage ticks
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*/
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public void setNoDamageTicks(int ticks);
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+ // Paper start
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+ /**
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+ * Gets exactly how many ticks this entity will be
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+ * invulnerable with its current no damage ticks.
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+ * <p>
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+ * Note: The difference between this and {@link LivingEntity#getNoDamageTicks()} is that this method
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+ * will correctly calculate and account for this entity's current maximum damage ticks in order get
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+ * the exact value of how many ticks the current entity will be invulnerable.
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+ * @return exact tick count
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+ */
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+ default int getExactNoDamageTicks() {
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+ return Math.max(0, this.getNoDamageTicks() - (this.getMaximumNoDamageTicks() / 2));
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+ }
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+
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+ /**
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+ * Sets exactly how many ticks this entity
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+ * will be invulnerable for.
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+ * <p>
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+ * Note: The difference between this and {@link LivingEntity#setNoDamageTicks(int)} is that this method
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+ * will correctly calculate and account for this entity's current maximum damage ticks in order to make the
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+ * entity invulnerable for the specified tick duration.
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+ * @param ticks amount of ticks
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+ */
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+ default void setExactNoDamageTicks(int ticks) {
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+ this.setNoDamageTicks(ticks + (this.getMaximumNoDamageTicks() / 2));
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+ }
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+ // Paper end
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+
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/**
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* Gets the player identified as the killer of the living entity.
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* <p>
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