Add No Damage Tick Utilities

This commit is contained in:
Owen1212055 2022-11-18 21:48:26 -05:00
parent ad6c14c62e
commit 09a9bbb63f
No known key found for this signature in database
GPG Key ID: 2133292072886A30

View File

@ -0,0 +1,58 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Owen1212055 <23108066+Owen1212055@users.noreply.github.com>
Date: Fri, 18 Nov 2022 21:42:10 -0500
Subject: [PATCH] Add No Damage Tick Utilities
diff --git a/src/main/java/org/bukkit/entity/LivingEntity.java b/src/main/java/org/bukkit/entity/LivingEntity.java
index 3bd1d100d0c481ae7edaa251869640ab370aeb42..a0a36c7a44ee33e0c532587e0e40d7b861c4c922 100644
--- a/src/main/java/org/bukkit/entity/LivingEntity.java
+++ b/src/main/java/org/bukkit/entity/LivingEntity.java
@@ -405,6 +405,7 @@ public interface LivingEntity extends Attributable, Damageable, ProjectileSource
/**
* Returns the living entity's current no damage ticks.
*
+ * @see LivingEntity#getExactNoDamageTicks()
* @return amount of no damage ticks
*/
public int getNoDamageTicks();
@@ -412,10 +413,39 @@ public interface LivingEntity extends Attributable, Damageable, ProjectileSource
/**
* Sets the living entity's current no damage ticks.
*
+ * @see LivingEntity#setExactNoDamageTicks(int)
* @param ticks amount of no damage ticks
*/
public void setNoDamageTicks(int ticks);
+ // Paper start
+ /**
+ * Gets exactly how many ticks this entity will be
+ * invulnerable with its current no damage ticks.
+ * <p>
+ * Note: The difference between this and {@link LivingEntity#getNoDamageTicks()} is that this method
+ * will correctly calculate and account for this entity's current maximum damage ticks in order get
+ * the exact value of how many ticks the current entity will be invulnerable.
+ * @return exact tick count
+ */
+ default int getExactNoDamageTicks() {
+ return Math.max(0, this.getNoDamageTicks() - (this.getMaximumNoDamageTicks() / 2));
+ }
+
+ /**
+ * Sets exactly how many ticks this entity
+ * will be invulnerable for.
+ * <p>
+ * Note: The difference between this and {@link LivingEntity#setNoDamageTicks(int)} is that this method
+ * will correctly calculate and account for this entity's current maximum damage ticks in order to make the
+ * entity invulnerable for the specified tick duration.
+ * @param ticks amount of ticks
+ */
+ default void setExactNoDamageTicks(int ticks) {
+ this.setNoDamageTicks(ticks + (this.getMaximumNoDamageTicks() / 2));
+ }
+ // Paper end
+
/**
* Gets the player identified as the killer of the living entity.
* <p>