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SPIGOT-6624: Explosions do not destroy blocks out of vanilla heights in custom dimensions
By: dYens <dani_raiders@hotmail.com>
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parent
e8c9836ec9
commit
0a1df9ec02
@ -44,15 +44,6 @@
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this.level.a(this.source, GameEvent.EXPLODE, new BlockPosition(this.x, this.y, this.z));
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this.level.a(this.source, GameEvent.EXPLODE, new BlockPosition(this.x, this.y, this.z));
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Set<BlockPosition> set = Sets.newHashSet();
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Set<BlockPosition> set = Sets.newHashSet();
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boolean flag = true;
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boolean flag = true;
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@@ -174,7 +188,7 @@
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f -= ((Float) optional.get() + 0.3F) * 0.3F;
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}
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- if (f > 0.0F && this.damageCalculator.a(this, this.level, blockposition, iblockdata, f)) {
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+ if (f > 0.0F && this.damageCalculator.a(this, this.level, blockposition, iblockdata, f) && blockposition.getY() < 256 && blockposition.getY() >= 0) { // CraftBukkit - don't wrap explosions
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set.add(blockposition);
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}
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@@ -218,7 +232,16 @@
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@@ -218,7 +232,16 @@
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double d12 = (double) a(vec3d, entity);
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double d12 = (double) a(vec3d, entity);
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double d13 = (1.0D - d7) * d12;
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double d13 = (1.0D - d7) * d12;
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