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Move chest sound handling out of the tick loop...
and set them not to tick
This commit is contained in:
parent
2542c10a85
commit
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@ -1,4 +1,4 @@
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From 03a8823864b8a5bd6e36333137fb486378e3a63d Mon Sep 17 00:00:00 2001
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From d283bfd7d39924f8d6fcca0678422842f298b7dc Mon Sep 17 00:00:00 2001
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From: Zach Brown <Zbob750@live.com>
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Date: Tue, 22 Jul 2014 21:05:53 -0500
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Subject: [PATCH] mc-dev imports
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@ -84,6 +84,96 @@ index 0000000..9342a3f
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+ }
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+ }
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+}
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diff --git a/src/main/java/net/minecraft/server/TileEntityEnderChest.java b/src/main/java/net/minecraft/server/TileEntityEnderChest.java
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new file mode 100644
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index 0000000..b205ab7
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--- /dev/null
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+++ b/src/main/java/net/minecraft/server/TileEntityEnderChest.java
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@@ -0,0 +1,84 @@
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+package net.minecraft.server;
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+
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+public class TileEntityEnderChest extends TileEntity {
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+
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+ public float a;
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+ public float i;
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+ public int j;
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+ private int k;
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+
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+ public TileEntityEnderChest() {}
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+
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+ public void h() {
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+ super.h();
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+ if (++this.k % 20 * 4 == 0) {
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+ this.world.playBlockAction(this.x, this.y, this.z, Blocks.ENDER_CHEST, 1, this.j);
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+ }
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+
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+ this.i = this.a;
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+ float f = 0.1F;
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+ double d0;
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+
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+ if (this.j > 0 && this.a == 0.0F) {
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+ double d1 = (double) this.x + 0.5D;
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+
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+ d0 = (double) this.z + 0.5D;
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+ this.world.makeSound(d1, (double) this.y + 0.5D, d0, "random.chestopen", 0.5F, this.world.random.nextFloat() * 0.1F + 0.9F);
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+ }
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+
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+ if (this.j == 0 && this.a > 0.0F || this.j > 0 && this.a < 1.0F) {
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+ float f1 = this.a;
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+
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+ if (this.j > 0) {
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+ this.a += f;
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+ } else {
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+ this.a -= f;
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+ }
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+
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+ if (this.a > 1.0F) {
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+ this.a = 1.0F;
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+ }
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+
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+ float f2 = 0.5F;
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+
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+ if (this.a < f2 && f1 >= f2) {
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+ d0 = (double) this.x + 0.5D;
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+ double d2 = (double) this.z + 0.5D;
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+
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+ this.world.makeSound(d0, (double) this.y + 0.5D, d2, "random.chestclosed", 0.5F, this.world.random.nextFloat() * 0.1F + 0.9F);
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+ }
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+
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+ if (this.a < 0.0F) {
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+ this.a = 0.0F;
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+ }
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+ }
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+ }
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+
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+ public boolean c(int i, int j) {
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+ if (i == 1) {
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+ this.j = j;
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+ return true;
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+ } else {
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+ return super.c(i, j);
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+ }
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+ }
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+
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+ public void s() {
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+ this.u();
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+ super.s();
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+ }
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+
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+ public void a() {
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+ ++this.j;
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+ this.world.playBlockAction(this.x, this.y, this.z, Blocks.ENDER_CHEST, 1, this.j);
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+ }
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+
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+ public void b() {
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+ --this.j;
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+ this.world.playBlockAction(this.x, this.y, this.z, Blocks.ENDER_CHEST, 1, this.j);
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+ }
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+
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+ public boolean a(EntityHuman entityhuman) {
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+ return this.world.getTileEntity(this.x, this.y, this.z) != this ? false : entityhuman.e((double) this.x + 0.5D, (double) this.y + 0.5D, (double) this.z + 0.5D) <= 64.0D;
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+ }
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+}
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--
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1.9.1
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@ -0,0 +1,174 @@
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From 60ae5659d6d9a7a11949a3dbe2ec9ea0f8fa05a1 Mon Sep 17 00:00:00 2001
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From: Zach Brown <Zbob750@live.com>
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Date: Mon, 11 Aug 2014 19:30:19 -0500
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Subject: [PATCH] Move sound handling out of the chest tick loop
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This allows us to disable ticking chests and enderchests without any
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noticeable difference to players
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diff --git a/src/main/java/net/minecraft/server/TileEntityChest.java b/src/main/java/net/minecraft/server/TileEntityChest.java
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index c900caf..d2dfa8a 100644
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--- a/src/main/java/net/minecraft/server/TileEntityChest.java
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+++ b/src/main/java/net/minecraft/server/TileEntityChest.java
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@@ -275,6 +275,9 @@ public class TileEntityChest extends TileEntity implements IInventory {
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}
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this.n = this.m;
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+
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+ // PaperSpigot start - Move chest sound handling out of the tick loop
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+ /*
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f = 0.1F;
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double d0;
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@@ -327,6 +330,8 @@ public class TileEntityChest extends TileEntity implements IInventory {
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this.m = 0.0F;
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}
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}
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+ */
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+ // PaperSpigot end
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}
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public boolean c(int i, int j) {
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@@ -349,6 +354,26 @@ public class TileEntityChest extends TileEntity implements IInventory {
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if (this.world == null) return; // CraftBukkit
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this.world.playBlockAction(this.x, this.y, this.z, this.q(), 1, this.o);
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+ // PaperSpigot start - Move chest open sound handling down to here
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+ this.i();
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+ double d0;
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+
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+ if (this.o > 0 && this.m == 0.0F && this.i == null && this.k == null) {
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+ double d1 = (double) this.x + 0.5D;
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+
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+ d0 = (double) this.z + 0.5D;
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+ if (this.l != null) {
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+ d0 += 0.5D;
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+ }
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+
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+ if (this.j != null) {
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+ d1 += 0.5D;
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+ }
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+
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+ this.world.makeSound(d1, (double) this.y + 0.5D, d0, "random.chestopen", 0.5F, this.world.random.nextFloat() * 0.1F + 0.9F);
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+ }
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+ // PaperSpigot end
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+
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// CraftBukkit start - Call redstone event
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if (this.q() == Blocks.TRAPPED_CHEST) {
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int newPower = Math.max(0, Math.min(15, this.o));
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@@ -371,6 +396,26 @@ public class TileEntityChest extends TileEntity implements IInventory {
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if (this.world == null) return; // CraftBukkit
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this.world.playBlockAction(this.x, this.y, this.z, this.q(), 1, this.o);
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+ // PaperSpigot start - Move chest close sound handling down to here
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+ this.i();
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+ double d0;
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+
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+ if (this.o == 0 && this.i == null && this.k == null) {
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+ d0 = (double) this.x + 0.5D;
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+ double d2 = (double) this.z + 0.5D;
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+
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+ if (this.l != null) {
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+ d2 += 0.5D;
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+ }
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+
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+ if (this.j != null) {
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+ d0 += 0.5D;
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+ }
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+
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+ this.world.makeSound(d0, (double) this.y + 0.5D, d2, "random.chestclosed", 0.5F, this.world.random.nextFloat() * 0.1F + 0.9F);
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+ }
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+ // PaperSpigot end
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+
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// CraftBukkit start - Call redstone event
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if (this.q() == Blocks.TRAPPED_CHEST) {
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int newPower = Math.max(0, Math.min(15, this.o));
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diff --git a/src/main/java/net/minecraft/server/TileEntityEnderChest.java b/src/main/java/net/minecraft/server/TileEntityEnderChest.java
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index b205ab7..a4df9cb 100644
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--- a/src/main/java/net/minecraft/server/TileEntityEnderChest.java
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+++ b/src/main/java/net/minecraft/server/TileEntityEnderChest.java
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@@ -16,6 +16,9 @@ public class TileEntityEnderChest extends TileEntity {
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}
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this.i = this.a;
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+
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+ // PaperSpigot start - Move chest sound handling out of the tick loop
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+ /*
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float f = 0.1F;
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double d0;
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@@ -52,6 +55,8 @@ public class TileEntityEnderChest extends TileEntity {
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this.a = 0.0F;
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}
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}
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+ */
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+ // PaperSpigot end
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}
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public boolean c(int i, int j) {
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@@ -71,11 +76,39 @@ public class TileEntityEnderChest extends TileEntity {
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public void a() {
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++this.j;
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this.world.playBlockAction(this.x, this.y, this.z, Blocks.ENDER_CHEST, 1, this.j);
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+
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+ // PaperSpigot start - Move chest open sound handling down to here
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+ double d0;
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+
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+ if (this.j > 0 && this.a == 0.0F) {
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+ double d1 = (double) this.x + 0.5D;
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+
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+ d0 = (double) this.z + 0.5D;
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+ this.world.makeSound(d1, (double) this.y + 0.5D, d0, "random.chestopen", 0.5F, this.world.random.nextFloat() * 0.1F + 0.9F);
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+ }
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+ // PaperSpigot end
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}
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public void b() {
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--this.j;
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this.world.playBlockAction(this.x, this.y, this.z, Blocks.ENDER_CHEST, 1, this.j);
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+
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+ // PaperSpigot start - Move chest close sound handling down to here
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+ float f = 0.1F;
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+ double d0;
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+
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+ if (this.j == 0 && this.a == 0.0F || this.j > 0 && this.a < 1.0F) {
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+ float f1 = this.a;
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+ d0 = (double) this.x + 0.5D;
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+ double d2 = (double) this.z + 0.5D;
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+
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+ this.world.makeSound(d0, (double) this.y + 0.5D, d2, "random.chestclosed", 0.5F, this.world.random.nextFloat() * 0.1F + 0.9F);
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+
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+ if (this.a < 0.0F) {
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+ this.a = 0.0F;
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+ }
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+ }
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+ // PaperSpigot end
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}
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public boolean a(EntityHuman entityhuman) {
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diff --git a/src/main/java/org/github/paperspigot/PaperSpigotWorldConfig.java b/src/main/java/org/github/paperspigot/PaperSpigotWorldConfig.java
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index 4eeb865..d02ce68 100644
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--- a/src/main/java/org/github/paperspigot/PaperSpigotWorldConfig.java
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+++ b/src/main/java/org/github/paperspigot/PaperSpigotWorldConfig.java
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@@ -180,8 +180,6 @@ public class PaperSpigotWorldConfig
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private static final Map<String,Integer> defaultTileEntityTickIntervals = new HashMap<String, Integer>() {{
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// Use 0 for no ticking
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// does findPlayer lookup, so this helps performance to slow down
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- put("chest", 10);
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- put("enderchest", 10);
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put("enchanttable", 10);
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// These TE's have empty tick methods, doing nothing. Never bother ticking them.
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@@ -195,6 +193,9 @@ public class PaperSpigotWorldConfig
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put("skull", 0);
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put("comparator", 0);
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put("flowerpot", 0);
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+ // PaperSpigot - We moved the chest sound handling out of the tick loop, so it's safe to not tick them
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+ put("chest", 0);
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+ put("enderchest", 0);
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// Slow things down that players won't notice due to craftbukkit "wall time" patches.
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put("furnace", 4);
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--
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1.9.1
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