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Fixed the fix of the EntityTame event.
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@ -374,23 +374,18 @@ public class EntityWolf extends EntityAnimal {
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}
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if (!this.world.isStatic) {
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// CraftBukkit start
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if (this.random.nextInt(3) == 0) {
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EntityTameEvent event = CraftEventFactory.callEntityTameEvent(this, entityhuman);
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if (!event.isCancelled()) {
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// CraftBukkit end
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this.d(true);
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this.a((PathEntity) null);
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this.setSitting(true);
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this.health = 20;
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this.a(entityhuman.name);
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this.a(true);
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this.world.a(this, (byte) 7);
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} else {
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this.a(false);
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this.world.a(this, (byte) 6);
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}
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// CraftBukkit - added event call and isCancelled check.
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if (this.random.nextInt(3) == 0 && !CraftEventFactory.callEntityTameEvent(this, entityhuman).isCancelled()) {
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this.d(true);
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this.a((PathEntity) null);
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this.setSitting(true);
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this.health = 20;
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this.a(entityhuman.name);
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this.a(true);
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this.world.a(this, (byte) 7);
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} else {
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this.a(false);
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this.world.a(this, (byte) 6);
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}
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}
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