Fixed the fix of the EntityTame event.

This commit is contained in:
EvilSeph 2011-06-23 19:26:36 -04:00
parent a5dd42adb9
commit 0b92a51ba7

View File

@ -374,23 +374,18 @@ public class EntityWolf extends EntityAnimal {
}
if (!this.world.isStatic) {
// CraftBukkit start
if (this.random.nextInt(3) == 0) {
EntityTameEvent event = CraftEventFactory.callEntityTameEvent(this, entityhuman);
if (!event.isCancelled()) {
// CraftBukkit end
this.d(true);
this.a((PathEntity) null);
this.setSitting(true);
this.health = 20;
this.a(entityhuman.name);
this.a(true);
this.world.a(this, (byte) 7);
} else {
this.a(false);
this.world.a(this, (byte) 6);
}
// CraftBukkit - added event call and isCancelled check.
if (this.random.nextInt(3) == 0 && !CraftEventFactory.callEntityTameEvent(this, entityhuman).isCancelled()) {
this.d(true);
this.a((PathEntity) null);
this.setSitting(true);
this.health = 20;
this.a(entityhuman.name);
this.a(true);
this.world.a(this, (byte) 7);
} else {
this.a(false);
this.world.a(this, (byte) 6);
}
}