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[Bleeding] Made Iron Golems and Ocelots throw EntityDeathEvent. This fixes BUKKIT-1010.
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@ -1,5 +1,7 @@
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package net.minecraft.server;
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import org.bukkit.craftbukkit.inventory.CraftItemStack; // CraftBukkit
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public class EntityIronGolem extends EntityGolem {
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private int b = 0;
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@ -133,19 +135,24 @@ public class EntityIronGolem extends EntityGolem {
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}
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protected void dropDeathLoot(boolean flag, int i) {
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// CraftBukkit start
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java.util.List<org.bukkit.inventory.ItemStack> loot = new java.util.ArrayList<org.bukkit.inventory.ItemStack>();
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int j = this.random.nextInt(3);
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int k;
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for (k = 0; k < j; ++k) {
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this.b(Block.RED_ROSE.id, 1);
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loot.add(new CraftItemStack(Block.RED_ROSE.id, 1));
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}
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k = 3 + this.random.nextInt(3);
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for (int l = 0; l < k; ++l) {
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this.b(Item.IRON_INGOT.id, 1);
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loot.add(new CraftItemStack(Item.IRON_INGOT.id, 1));
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}
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org.bukkit.craftbukkit.event.CraftEventFactory.callEntityDeathEvent(this, loot);
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// CraftBukkit end
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}
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public int m_() {
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@ -100,7 +100,9 @@ public class EntityOcelot extends EntityTameableAnimal {
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return super.damageEntity(damagesource, i);
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}
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protected void dropDeathLoot(boolean flag, int i) {}
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protected void dropDeathLoot(boolean flag, int i) {
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super.dropDeathLoot(flag, i); // CraftBukkit - Calls EntityDeathEvent
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}
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public boolean b(EntityHuman entityhuman) {
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ItemStack itemstack = entityhuman.inventory.getItemInHand();
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