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Fixed redstone current being sent even if a BlockPlace was cancelled.
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053e05dd37
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@ -49,8 +49,6 @@ public class ItemRedstone extends Item {
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if (Block.REDSTONE_WIRE.canPlace(world, i, j, k)) {
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if (Block.REDSTONE_WIRE.canPlace(world, i, j, k)) {
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BlockState blockState = CraftBlockState.getBlockState(world, i, j, k); // CraftBukkit
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BlockState blockState = CraftBlockState.getBlockState(world, i, j, k); // CraftBukkit
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world.setTypeId(i, j, k, Block.REDSTONE_WIRE.id);
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// CraftBukkit start - redstone
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// CraftBukkit start - redstone
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BlockPlaceEvent event = CraftEventFactory.callBlockPlaceEvent(world, entityhuman, blockState, clickedX, clickedY, clickedZ, Block.REDSTONE_WIRE);
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BlockPlaceEvent event = CraftEventFactory.callBlockPlaceEvent(world, entityhuman, blockState, clickedX, clickedY, clickedZ, Block.REDSTONE_WIRE);
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@ -58,6 +56,8 @@ public class ItemRedstone extends Item {
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event.getBlockPlaced().setTypeIdAndData(blockState.getTypeId(), blockState.getRawData(), false);
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event.getBlockPlaced().setTypeIdAndData(blockState.getTypeId(), blockState.getRawData(), false);
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return false;
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return false;
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}
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}
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world.setTypeId(i, j, k, Block.REDSTONE_WIRE.id); // CraftBukkit - Must take place after BlockPlaceEvent
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// CraftBukkit end
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// CraftBukkit end
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--itemstack.count; // CraftBukkit - ORDER MATTERS
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--itemstack.count; // CraftBukkit - ORDER MATTERS
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