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Fix regenerating chunks not updating visually
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@ -1,6 +1,6 @@
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--- a/net/minecraft/server/PlayerChunk.java
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+++ b/net/minecraft/server/PlayerChunk.java
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@@ -4,16 +4,18 @@
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@@ -4,35 +4,48 @@
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import com.google.common.collect.Iterables;
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import com.google.common.collect.Lists;
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import java.util.ArrayList;
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@ -19,8 +19,10 @@
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+ public final List<EntityPlayer> c = Lists.newArrayList(); // CraftBukkit - public
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private final ChunkCoordIntPair location;
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private final short[] dirtyBlocks = new short[64];
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private Chunk chunk;
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@@ -22,17 +24,28 @@
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- private Chunk chunk;
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+ public Chunk chunk; // CraftBukkit - public
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private int dirtyCount;
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private int h;
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private long i;
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private boolean done;
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@ -195,6 +195,21 @@ public class CraftWorld implements World {
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world.getChunkProviderServer().unloadQueue.remove(x, z);
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world.getChunkProviderServer().chunks.remove(LongHash.toLong(x, z));
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// Update neighbor counts
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for (int xx = -2; xx < 3; xx++) {
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for (int zz = -2; zz < 3; zz++) {
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if (xx == 0 && zz == 0) {
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continue;
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}
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net.minecraft.server.Chunk neighbor = world.getChunkProviderServer().getChunkIfLoaded(chunk.locX + x, chunk.locZ + z);
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if (neighbor != null) {
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neighbor.setNeighborUnloaded(-xx, -zz);
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chunk.setNeighborUnloaded(xx, zz);
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}
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}
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}
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return true;
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}
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@ -206,6 +221,10 @@ public class CraftWorld implements World {
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net.minecraft.server.Chunk chunk = null;
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chunk = world.getChunkProviderServer().chunkGenerator.getOrCreateChunk(x, z);
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PlayerChunk playerChunk = world.getPlayerChunkMap().b/*PAIL: Rename*/(x, z);
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if (playerChunk != null) {
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playerChunk.chunk = chunk;
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}
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chunkLoadPostProcess(chunk, x, z);
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