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SPIGOT-4872: LootTables missing a few loot tables
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@ -66,9 +66,9 @@ will help to ensure the PR can be easily maintained over time and encourage the
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* There needs to be a new line at the end of every file.
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* Imports should be organised in a logical manner.
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* Do not group packages unless already grouped.
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* Do not group packages
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* All new imports should be within existing CraftBukkit comments if any are present. If not, make them.
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* __Absolutely no wildcard imports.__
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* __Absolutely no wildcard imports outside of tests.__
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* If you only use an import once, don't import it. Use the fully qualified name.
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Any questions about these requirements can be asked in #spigot-dev in IRC.
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@ -1,5 +1,7 @@
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package org.bukkit;
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import net.minecraft.server.MinecraftKey;
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import org.bukkit.craftbukkit.util.CraftNamespacedKey;
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import org.bukkit.loot.LootTable;
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import org.bukkit.loot.LootTables;
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import org.bukkit.support.AbstractTestingBase;
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@ -19,4 +21,15 @@ public class LootTablesTest extends AbstractTestingBase {
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Assert.assertEquals(lootTable.getKey(), table.getKey());
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}
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}
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@Test
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public void testNMS() {
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for (MinecraftKey key : net.minecraft.server.LootTables.a()) {
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NamespacedKey bukkitKey = CraftNamespacedKey.fromMinecraft(key);
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LootTables lootTable = Registry.LOOT_TABLES.get(bukkitKey);
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Assert.assertNotNull("Unknown LootTable " + key, lootTable);
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Assert.assertEquals(lootTable.getKey(), bukkitKey);
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}
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}
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}
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