Fix StackOverflowException thrown on shutdown (Fixes #10404) (#10408)

paper previously migrated away from using executeIfPossible as this throws a
RejectedExecutionException when the server is shutting down, which is then picked
up by the Connection handler object and causes the player to be kicked without
the intended disconnection message that comes from commands such as /stop, /restart

This was fine, because previously changes made in spigot would just prevent these
packets from being executed anyways. Instead, we'll just use a marker exception
to try to detect this specific state.
This commit is contained in:
Shane Freeder 2024-04-12 20:37:00 +01:00
parent 73c52d2df4
commit 0d8e6831c3
3 changed files with 62 additions and 24 deletions

View File

@ -56,7 +56,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
@@ -0,0 +0,0 @@ public class PacketUtils {
public static <T extends PacketListener> void ensureRunningOnSameThread(Packet<T> packet, T listener, BlockableEventLoop<?> engine) throws RunningOnDifferentThreadException {
if (!engine.isSameThread()) {
engine.execute(() -> { // Paper - Fix preemptive player kick on a server shutdown
engine.executeIfPossible(() -> {
+ packetProcessing.push(listener); // Paper - detailed watchdog information
+ try { // Paper - detailed watchdog information
if (listener instanceof ServerCommonPacketListenerImpl serverCommonPacketListener && serverCommonPacketListener.processedDisconnect) return; // CraftBukkit - Don't handle sync packets for kicked players

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@ -1,23 +0,0 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Denery <dorofeevij@gmail.com>
Date: Sun, 6 Nov 2022 02:02:46 +0300
Subject: [PATCH] Fix player kick on shutdown
Fix preemptive player kick on a server shutdown.
If you update minecraft version / upstream and something is changed in this method make sure that a server doesn't disconnect a player preemptively,
also check if all packets are ignored during the shutdown process.
See net.minecraft.network.Connection#channelRead0(ChannelHandlerContext, Packet) and net.minecraft.util.thread.BlockableEventLoop#executeIfPossible(Runnable)
diff --git a/src/main/java/net/minecraft/network/protocol/PacketUtils.java b/src/main/java/net/minecraft/network/protocol/PacketUtils.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/network/protocol/PacketUtils.java
+++ b/src/main/java/net/minecraft/network/protocol/PacketUtils.java
@@ -0,0 +0,0 @@ public class PacketUtils {
public static <T extends PacketListener> void ensureRunningOnSameThread(Packet<T> packet, T listener, BlockableEventLoop<?> engine) throws RunningOnDifferentThreadException {
if (!engine.isSameThread()) {
- engine.executeIfPossible(() -> {
+ engine.execute(() -> { // Paper - Fix preemptive player kick on a server shutdown
if (listener instanceof ServerCommonPacketListenerImpl serverCommonPacketListener && serverCommonPacketListener.processedDisconnect) return; // CraftBukkit - Don't handle sync packets for kicked players
if (listener.shouldHandleMessage(packet)) {
co.aikar.timings.Timing timing = co.aikar.timings.MinecraftTimings.getPacketTiming(packet); // Paper - timings

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@ -0,0 +1,61 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Shane Freeder <theboyetronic@gmail.com>
Date: Thu, 11 Apr 2024 16:37:44 +0100
Subject: [PATCH] Fix premature player kicks on shutdown
When the server is stopping, the default execution handler method will throw a
RejectedExecutionException in order to prevent further execution, this causes
us to lose the actual kick reason. To mitigate this, we'll use a seperate marked
class in order to gracefully ignore these.
diff --git a/src/main/java/io/papermc/paper/util/ServerStopRejectedExecutionException.java b/src/main/java/io/papermc/paper/util/ServerStopRejectedExecutionException.java
new file mode 100644
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000
--- /dev/null
+++ b/src/main/java/io/papermc/paper/util/ServerStopRejectedExecutionException.java
@@ -0,0 +0,0 @@
+package io.papermc.paper.util;
+
+import java.util.concurrent.RejectedExecutionException;
+
+public class ServerStopRejectedExecutionException extends RejectedExecutionException {
+ public ServerStopRejectedExecutionException() {
+ }
+
+ public ServerStopRejectedExecutionException(final String message) {
+ super(message);
+ }
+
+ public ServerStopRejectedExecutionException(final String message, final Throwable cause) {
+ super(message, cause);
+ }
+
+ public ServerStopRejectedExecutionException(final Throwable cause) {
+ super(cause);
+ }
+}
diff --git a/src/main/java/net/minecraft/network/Connection.java b/src/main/java/net/minecraft/network/Connection.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/network/Connection.java
+++ b/src/main/java/net/minecraft/network/Connection.java
@@ -0,0 +0,0 @@ public class Connection extends SimpleChannelInboundHandler<Packet<?>> {
Connection.genericsFtw(packet, packetlistener);
} catch (RunningOnDifferentThreadException cancelledpackethandleexception) {
;
+ } catch (io.papermc.paper.util.ServerStopRejectedExecutionException ignored) { // Paper - do not prematurely disconnect players on stop
} catch (RejectedExecutionException rejectedexecutionexception) {
this.disconnect(Component.translatable("multiplayer.disconnect.server_shutdown"));
} catch (ClassCastException classcastexception) {
diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/server/MinecraftServer.java
+++ b/src/main/java/net/minecraft/server/MinecraftServer.java
@@ -0,0 +0,0 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
@Override
public void executeIfPossible(Runnable runnable) {
if (this.isStopped()) {
- throw new RejectedExecutionException("Server already shutting down");
+ throw new io.papermc.paper.util.ServerStopRejectedExecutionException("Server already shutting down"); // Paper - do not prematurely disconnect players on stop
} else {
super.executeIfPossible(runnable);
}