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Re-add Option to prevent armor stands from doing entity lookups
Remove old patch
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@ -0,0 +1,52 @@
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From f8db7aba46387296b47ecd7f5773798094843e0b Mon Sep 17 00:00:00 2001
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From: Hugo Manrique <hugmanrique@gmail.com>
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Date: Mon, 23 Jul 2018 12:57:39 +0200
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Subject: [PATCH] Option to prevent armor stands from doing entity lookups
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diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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index a8470e6e..f33cd90d 100644
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--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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@@ -350,6 +350,11 @@ public class PaperWorldConfig {
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}
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}
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+ public boolean armorStandEntityLookups = true;
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+ private void armorStandEntityLookups() {
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+ armorStandEntityLookups = getBoolean("armor-stands-do-collision-entity-lookups", true);
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+ }
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+
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public int maxCollisionsPerEntity;
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private void maxEntityCollision() {
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maxCollisionsPerEntity = getInt( "max-entity-collisions", this.spigotConfig.getInt("max-entity-collisions", 8) );
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diff --git a/src/main/java/net/minecraft/server/World.java b/src/main/java/net/minecraft/server/World.java
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index 127dcedc..72e22c09 100644
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--- a/src/main/java/net/minecraft/server/World.java
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+++ b/src/main/java/net/minecraft/server/World.java
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@@ -11,6 +11,7 @@ import java.util.Iterator;
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import java.util.List;
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import java.util.Random;
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import java.util.UUID;
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+
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import java.util.function.Function;
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import java.util.function.Predicate;
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import java.util.function.Supplier;
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@@ -1562,6 +1563,14 @@ public abstract class World implements GeneratorAccess, IIBlockAccess, AutoClose
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}
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}
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+ // Paper start - Prevent armor stands from doing entity lookups
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+ @Override
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+ public boolean getCubes(@Nullable Entity entity, AxisAlignedBB axisAlignedBB) {
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+ if (entity instanceof EntityArmorStand && !entity.world.paperConfig.armorStandEntityLookups) return false;
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+ return GeneratorAccess.super.getCubes(entity, axisAlignedBB);
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+ }
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+ // Paper end
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+
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public boolean a(AxisAlignedBB axisalignedbb) {
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int i = MathHelper.floor(axisalignedbb.a);
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int j = MathHelper.f(axisalignedbb.d);
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--
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2.18.0.windows.1
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@ -1,35 +0,0 @@
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From a3aaaa3233ac457ef6bc4c1373429c28bc66524a Mon Sep 17 00:00:00 2001
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From: kashike <kashike@vq.lc>
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Date: Wed, 21 Dec 2016 11:52:04 -0600
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Subject: [PATCH] Option to prevent armor stands from doing entity lookups
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diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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index 2ba3bcb8e..5f06d4e5e 100644
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--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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@@ -408,4 +408,9 @@ public class PaperWorldConfig {
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log("Treasure Maps will return already discovered locations");
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}
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}
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+
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+ public boolean armorStandEntityLookups = true;
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+ private void armorStandEntityLookups() {
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+ armorStandEntityLookups = getBoolean("armor-stands-do-collision-entity-lookups", true);
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+ }
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}
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diff --git a/src/main/java/net/minecraft/server/World.java b/src/main/java/net/minecraft/server/World.java
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index 424b956e8..b85c55168 100644
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--- a/src/main/java/net/minecraft/server/World.java
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+++ b/src/main/java/net/minecraft/server/World.java
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@@ -1335,6 +1335,7 @@ public abstract class World implements IBlockAccess {
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this.a(entity, axisalignedbb, false, arraylist);
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if (entity != null) {
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+ if (entity instanceof EntityArmorStand && !entity.world.paperConfig.armorStandEntityLookups) return arraylist; // Paper
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List list = this.getEntities(entity, axisalignedbb.g(0.25D));
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for (int i = 0; i < list.size(); ++i) {
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--
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2.18.0
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