Allow fishing success rate to be adjustable. Adds BUKKIT-3837

By: Andre LeBlanc <andre@norcode.com>
This commit is contained in:
CraftBukkit/Spigot 2013-03-20 11:48:35 -04:00
parent afa8771324
commit 10245ce119

View File

@ -2,13 +2,17 @@ package org.bukkit.craftbukkit.entity;
import net.minecraft.server.EntityFishingHook;
import net.minecraft.server.EntityHuman;
import net.minecraft.server.MathHelper;
import org.apache.commons.lang.Validate;
import org.bukkit.craftbukkit.CraftServer;
import org.bukkit.entity.EntityType;
import org.bukkit.entity.Fish;
import org.bukkit.entity.LivingEntity;
public class CraftFish extends AbstractProjectile implements Fish {
private double biteChance = -1;
public CraftFish(CraftServer server, EntityFishingHook entity) {
super(server, entity);
}
@ -40,4 +44,21 @@ public class CraftFish extends AbstractProjectile implements Fish {
public EntityType getType() {
return EntityType.FISHING_HOOK;
}
public double getBiteChance() {
EntityFishingHook hook = getHandle();
if (this.biteChance == -1) {
if (hook.world.F(MathHelper.floor(hook.locX), MathHelper.floor(hook.locY) + 1, MathHelper.floor(hook.locZ))) {
return 1/300.0;
}
return 1/500.0;
}
return this.biteChance;
}
public void setBiteChance(double chance) {
Validate.isTrue(chance >= 0 && chance <= 1, "The bite chance must be between 0 and 1.");
this.biteChance = chance;
}
}