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Allow fishing success rate to be adjustable. Adds BUKKIT-3837
By: Andre LeBlanc <andre@norcode.com>
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parent
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@ -2,13 +2,17 @@ package org.bukkit.craftbukkit.entity;
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import net.minecraft.server.EntityFishingHook;
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import net.minecraft.server.EntityHuman;
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import net.minecraft.server.MathHelper;
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import org.apache.commons.lang.Validate;
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import org.bukkit.craftbukkit.CraftServer;
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import org.bukkit.entity.EntityType;
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import org.bukkit.entity.Fish;
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import org.bukkit.entity.LivingEntity;
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public class CraftFish extends AbstractProjectile implements Fish {
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private double biteChance = -1;
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public CraftFish(CraftServer server, EntityFishingHook entity) {
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super(server, entity);
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}
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@ -40,4 +44,21 @@ public class CraftFish extends AbstractProjectile implements Fish {
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public EntityType getType() {
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return EntityType.FISHING_HOOK;
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}
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public double getBiteChance() {
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EntityFishingHook hook = getHandle();
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if (this.biteChance == -1) {
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if (hook.world.F(MathHelper.floor(hook.locX), MathHelper.floor(hook.locY) + 1, MathHelper.floor(hook.locZ))) {
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return 1/300.0;
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}
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return 1/500.0;
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}
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return this.biteChance;
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}
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public void setBiteChance(double chance) {
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Validate.isTrue(chance >= 0 && chance <= 1, "The bite chance must be between 0 and 1.");
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this.biteChance = chance;
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}
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}
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