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Forgot to account for code shuffling with player.dat fixes.
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@ -980,18 +980,18 @@ public abstract class Entity {
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// CraftBukkit end
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// CraftBukkit Start - reset world
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org.bukkit.World world = null;
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CraftWorld world = null;
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if (this instanceof EntityPlayer) {
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EntityPlayer entityPlayer = (EntityPlayer) this;
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String worldName = nbttagcompound.getString("World");
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if (worldName == "") {
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world = (org.bukkit.World) ((CraftServer) Bukkit.getServer()).getServer().a(entityPlayer.dimension);
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world = ((CraftServer) Bukkit.getServer()).getServer().a(entityPlayer.dimension).getWorld();
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} else {
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world = Bukkit.getServer().getWorld(worldName);
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world = (CraftWorld) Bukkit.getServer().getWorld(worldName);
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}
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}
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a(world == null ? null : ((CraftWorld) world).getHandle());
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a(world == null ? null : world.getHandle());
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// CraftBukkit End
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}
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