Change some block == AIR checks to isAir to catch CAVE_AIR

This commit is contained in:
md_5 2020-01-27 10:09:46 +11:00
parent e911c70f85
commit 10763a88ba
3 changed files with 3 additions and 3 deletions

View File

@ -224,7 +224,7 @@
+ bl = bl.getRelative(BlockFace.NORTH);
+ }
+
+ if (bl.getType() != org.bukkit.Material.AIR) {
+ if (!bl.getType().isAir()) {
+ VehicleBlockCollisionEvent event = new VehicleBlockCollisionEvent(vehicle, bl);
+ world.getServer().getPluginManager().callEvent(event);
+ }

View File

@ -95,7 +95,7 @@
+ } else {
+ for (org.bukkit.block.Block block : event.blockList()) {
+ org.bukkit.Material blockId = block.getType();
+ if (blockId == org.bukkit.Material.AIR) {
+ if (blockId.isAir()) {
+ continue;
+ }
+

View File

@ -80,7 +80,7 @@
+ for (int i1 = this.blocks.size() - 1; i1 >= 0; i1--) {
+ BlockPosition cpos = (BlockPosition) this.blocks.get(i1);
+ org.bukkit.block.Block bblock = bworld.getBlockAt(cpos.getX(), cpos.getY(), cpos.getZ());
+ if (bblock.getType() != org.bukkit.Material.AIR) {
+ if (!bblock.getType().isAir()) {
+ blockList.add(bblock);
+ }
+ }