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Change some block == AIR checks to isAir to catch CAVE_AIR
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@ -224,7 +224,7 @@
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+ bl = bl.getRelative(BlockFace.NORTH);
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+ }
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+
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+ if (bl.getType() != org.bukkit.Material.AIR) {
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+ if (!bl.getType().isAir()) {
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+ VehicleBlockCollisionEvent event = new VehicleBlockCollisionEvent(vehicle, bl);
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+ world.getServer().getPluginManager().callEvent(event);
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+ }
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@ -95,7 +95,7 @@
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+ } else {
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+ for (org.bukkit.block.Block block : event.blockList()) {
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+ org.bukkit.Material blockId = block.getType();
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+ if (blockId == org.bukkit.Material.AIR) {
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+ if (blockId.isAir()) {
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+ continue;
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+ }
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+
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@ -80,7 +80,7 @@
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+ for (int i1 = this.blocks.size() - 1; i1 >= 0; i1--) {
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+ BlockPosition cpos = (BlockPosition) this.blocks.get(i1);
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+ org.bukkit.block.Block bblock = bworld.getBlockAt(cpos.getX(), cpos.getY(), cpos.getZ());
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+ if (bblock.getType() != org.bukkit.Material.AIR) {
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+ if (!bblock.getType().isAir()) {
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+ blockList.add(bblock);
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+ }
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+ }
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