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Add SpawnReason.DEFAULT, to make SpawnReason.CUSTOM solely for plugins
By: feildmaster <admin@feildmaster.com>
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@ -144,8 +144,12 @@ public class CreatureSpawnEvent extends EntityEvent implements Cancellable {
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*/
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SLIME_SPLIT,
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/**
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* When a creature is manually spawned
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* When a creature is spawned by plugins
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*/
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CUSTOM
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CUSTOM,
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/**
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* When an entity is missing a SpawnReason
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*/
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DEFAULT
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}
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}
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