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EndermanEscapeEvent
Fires an event anytime an enderman intends to teleport away from the player You may cancel this, enabling ranged attacks to damage the enderman for example.
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package com.destroystokyo.paper.event.entity;
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import org.bukkit.entity.Enderman;
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import org.bukkit.event.Cancellable;
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import org.bukkit.event.HandlerList;
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import org.bukkit.event.entity.EntityEvent;
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import org.jetbrains.annotations.ApiStatus;
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import org.jspecify.annotations.NullMarked;
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@NullMarked
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public class EndermanEscapeEvent extends EntityEvent implements Cancellable {
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private static final HandlerList HANDLER_LIST = new HandlerList();
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private final Reason reason;
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private boolean cancelled;
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@ApiStatus.Internal
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public EndermanEscapeEvent(final Enderman entity, final Reason reason) {
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super(entity);
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this.reason = reason;
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}
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@Override
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public Enderman getEntity() {
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return (Enderman) super.getEntity();
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}
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/**
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* @return The reason the enderman is trying to escape
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*/
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public Reason getReason() {
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return this.reason;
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}
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@Override
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public boolean isCancelled() {
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return this.cancelled;
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}
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/**
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* Cancels the escape.
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* <p>
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* If this escape normally had resulted in damage avoidance such as indirect,
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* the enderman will now take damage.
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*/
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@Override
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public void setCancelled(final boolean cancel) {
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this.cancelled = cancel;
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}
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@Override
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public HandlerList getHandlers() {
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return HANDLER_LIST;
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}
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public static HandlerList getHandlerList() {
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return HANDLER_LIST;
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}
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public enum Reason {
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/**
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* The enderman has stopped attacking and ran away
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*/
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RUNAWAY,
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/**
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* The enderman has teleported away due to indirect damage (ranged)
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*/
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INDIRECT,
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/**
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* The enderman has teleported away due to a critical hit
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*/
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CRITICAL_HIT,
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/**
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* The enderman has teleported away due to the player staring at it during combat
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*/
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STARE,
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/**
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* Specific case for {@link #CRITICAL_HIT} where the enderman is taking rain damage
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*/
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DROWN
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}
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}
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