Fixed a crash in pitch/yaw calculation, probably a big improvement performance too (but then maybe not :D)

This commit is contained in:
Dinnerbone 2011-04-07 06:50:16 +01:00 committed by Dinnerbone
parent 3c9944237a
commit 13218f55e4

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@ -144,8 +144,8 @@ public abstract class Entity {
}
protected void c(float f, float f1) {
this.yaw = f;
this.pitch = f1;
this.yaw = f % 360f;
this.pitch = f1 % 360f;
}
public void a(double d0, double d1, double d2) {